Autoren-Bilder
43+ Werke 729 Mitglieder 2 Rezensionen

Über den Autor

Reihen

Werke von S. Coleman Charlton

Arms Law & Claw Law (1984) 73 Exemplare
Creatures and Treasures (1990) 59 Exemplare
Arms Law (1994) 37 Exemplare
Spell Law (1995) 32 Exemplare
Rolemaster Fantasy Role Playing (1999) 31 Exemplare
Gorgoroth (1805) — Autor — 25 Exemplare
War Law (Rolemaster) [BOX SET] (1991) 16 Exemplare
...of Channeling (#5803) (1999) 11 Exemplare
The Lidless Eye Companion (1997) 4 Exemplare
Rolemaster 3-In-1 (1996) 2 Exemplare
Manuel des sorts... (1989) 2 Exemplare
Claw Law 2 Exemplare
Rolemaster - Grundregelwerk (2007) 2 Exemplare
Asemestari 1 Exemplar
Loitsumestari 1 Exemplar
RoleMaster - Buch der Magie (1991) 1 Exemplar

Zugehörige Werke

Dark Mage of Rhudaur (1990) — Mitwirkender — 34 Exemplare
Space Master Boxed Set (1985)einige Ausgaben33 Exemplare
Shadow in the South (1988) — Herausgeber, einige Ausgaben29 Exemplare
The Court of Ardor in Southern Middle Earth (1984) — Herausgeber — 23 Exemplare
Das Gespenst der Nordmarken (MERS) (1986) — Herausgeber, einige Ausgaben23 Exemplare

Getagged

Wissenswertes

Mitglieder

Rezensionen

As one of the original Iron Crown publications this is pretty lavish, with a lot of NPC's and backstory.
½
 
Gekennzeichnet
DinadansFriend | Nov 8, 2013 |
When using Tolkien's universe as a game setting, there are two major constraints; the geography, and the history. Obviously, Tolkien never intended for his work to be used for role playing games; he wrote simply because he wanted a context for his languages (and to tell stories, of course). Consequently, he only "discovered" as much of Arda as he needed for these purposes - which makes for a realtively meager geographical gaming context; with only a handful of documented settlements and hotspots to play with, environments are bound to get old fast. On the other hand, the vast portions of empty space on the maps leave plenty of room for players to come up with interesting places of their own - which is also what Iron Crown Enterprises (ICE) does in Middle-Earth Role Playing (MERP). But in the end, there is only so much you can add to the setting and still keep it intact. Which leads to the second hurdle; the history.

In Tolkien's Middle-Earth, all global events of epic proportions have either already taken place, or - as in the case of the time setting for MERP (which is ca year 1600 Third Age of the Sun and onwards) - are still to come. Important and fantastic things will happen - regardless of what the players do with their characters. Role playing in the Star Wars universe is a good example of the opposite: there is enough space for players to act out and have an impact on the setting without contesting the original. MERP still does its best not to turn players into bystanders, and the overall result is satisfactory.
… (mehr)
1 abstimmen
Gekennzeichnet
MooapeTheSequel | Jun 14, 2010 |

Dir gefällt vielleicht auch

Nahestehende Autoren

Anders Blixt Author, Contributor
Terry K. Amthor Author, Contributor
Angus McBride Cover artist
Jason Waltrip Illustrator
Liz Danforth Illustrator
Richard H. Britton Contributor
Jessica Ney-Grimm Author, Contributor
Peter C. Fenlon Author, Contributor
Charles Peale Illustrator
Dennis Loubet Illustrator
Jim Holloway Illustrator
John D. Ruemmler Contributor
Kurt H. Fisher Contributor
Donald R. Cargille Contributor
Ulf Zindermann Contributor
Ola Häggström Contributor

Statistikseite

Werke
43
Auch von
6
Mitglieder
729
Beliebtheit
#34,830
Bewertung
½ 3.4
Rezensionen
2
ISBNs
43
Sprachen
5

Diagramme & Grafiken