Autorenbild.

Über den Autor

Beinhaltet auch: David W. Hill (1)

Bildnachweis: David Wesley Hill

Reihen

Werke von David Wesley Hill

Zugehörige Werke

L. Ron Hubbard Presents Writers of the Future, Volume XV (1999) — Mitwirkender — 49 Exemplare
Far Orbit: Speculative Space Adventures (2014) — Mitwirkender — 21 Exemplare
The Beast Within (2008) — Mitwirkender — 3 Exemplare
Candlelight I (2008) — Mitwirkender — 1 Exemplar

Getagged

Wissenswertes

Rechtmäßiger Name
Hill, David Wesley
Geburtstag
1956
Geschlecht
male
Nationalität
USA
Geburtsort
New York, New York, USA
Ausbildung
City University of New York (MA | Creative Writing | 1976)
Berufe
chef
management consultant
web designer
Preise und Auszeichnungen
De Jur Award (1976)
The Golden Bridge Award (1997)
Writers of the Future (1999)
Agent
Howard Morhaim
Kurzbiographie
David Wesley Hill is an award-winning fiction writer with more than thirty stories published in the U.S. and internationally. In 1997 he was presented with the Golden Bridge award at the International Conference on Science Fiction in Beijing, and in 1999 he placed second in the Writers of the Future contest. In 2007, 2009, and 2011 Mr. Hill was awarded residencies at the Blue Mountain Center, a writers and artists retreat in the Adirondacks. He studied under Joseph Heller and Jack Cady and received a Masters in creative writing from the City University of New York, as well as the De Jur Award, the school's highest literary honor.

Mitglieder

Rezensionen

This delightful novel tells the story of young Peregrine James, a Plymouth lad who, fleeing from a whipping for a theft he did not commit, is taken on as ship's cook on Sir Francis Drake's ship The Pelican at the start of what later becomes its voyage round the world (though this is not known to anyone on board throughout the novel). He gets into all kinds of scrapes and trouble as they travel on past the Straits of Gibraltar (giving the lie to the voyage's stated purpose of trading in spices in Alexandria), and down along the coast of Africa to the Cape Verde islands, experiencing betrayals, captures and daring escapes, sword fights and doing plenty of cooking along the way, before The Pelican and the Spanish and Portuguese ships it has captured en route set off across the Atlantic at the end of the book. There is a twist in the end for our hero, paving the way for a sequel, which I look forward to reading when it comes out - Perry is a humorous and likeable character, and the rest of the crew and officers from Drake down are all well drawn characters. Excellent stuff.… (mehr)
1 abstimmen
Gekennzeichnet
john257hopper | 7 weitere Rezensionen | Jun 20, 2014 |
I did not particularly care for David Wesley Hill’s historical novel “At Drake’s Command.” I liked certain aspects of the book, but the farther I got into the book the more annoyed I became with what I considered to be its major flaw – believability.

The story is told by Peregrine James, a fictitious character. He is the twenty-year-old son of deceased parents, owners, and operators of a popular Plymouth tavern. Peregrine learned to cook from his mother and was employed as such by the tavern’s new owner. Learning that Peregrine (Perry) was in love with his daughter, the owner accused Perry of stealing a broach that had belonged to her and that she had given him. Victimized by false testimony, Perry was convicted of thievery. The novel opens with Perry receiving his court-ordered punishment, 24 lashes at the city’s public whipping post. Perry draws the attention of Francis Drake, about to be rowed to his ship, the Pelican, ready to embark on a mysterious mission. Drake has need of a specialty cook to entertain foreign dignitaries. Told later that Perry has demonstrated courage in receiving his punishment, Drake accepts him as a crew member. The story ends two and a half months later when Drake is about to leave the coast of Africa for the east coast of South America. Several dangerous events have happened of which Perry is an integral part.

The author does well enough the first 80 pages. I was willing to suspend belief about Drake’s acceptance of Perry’s request to join the expedition for the sake of reading what was to come and what I could learn about the factual aspects of Drake’s circumnavigation of the globe. I found Perry to be an engaging character. Convicted of a crime he had not committed, polite to his elders, honest, moral, intelligent beyond what might be expected of his station, courageous in his decision-making, he is the consummate hero.

Here is one example. Acting on his own as the ship cook’s assistant, locating the oldest barrels of meat in the Pelican’s hold to utilize first, Perry discovers that all four that he opens are spoiled. They have been stored deliberately where they would normally be opened last. Suspecting corruption, and premeditated sabotage of Drake’s mission, Perry believes he needs to alert his commander before they leave Plymouth. He knows that doing so would put at least one important ship’s officer under immediate suspicion. A young friend warns him: “God favors those with the most position and wealth.” Perry devises a way to overcome this handicap. He serves the rancid meat to the ship’s officers. Forced to explain his action, he tells them about the barrels, which they immediately investigate.

I liked the author’s characterization of Drake and his second-in-command, Thomas Doughty. Drake is entirely believable as a man of common origin who is calculating, adroit in managing any person regardless of station, decisive, and paranoid. Doughty is a gentleman callous or empathetic depending on what best serves his or Drake’s purpose. Lashing Perry to see how he receives real punishment -- Perry’s court-ordered lashing had been administered lightly -- Doughty stops after his sixth stroke. Asked by Perry why he had stopped, Doughty replies: “It was not my concern to punish you, Mr. James, but to test your courage. Having done so, I may now carry a good report to Drake. … I am a practical man, not a kind one.” Entirely unpredictable throughout the novel, Doughty intrigued me.

I was entertained also by Perry’s use of herbs and spices and food preparation to overcome encountered difficulties not related to meal preparation.

I appreciated additionally information the author provided about parts of the ship, facts I particularly wanted to know, details integrated into the story. Here is an example.

"The shrouds were rigging, six lines to a side, that provided the mast additional stability by pulling it between them. They attached to the mast just below the fighting top and fanned out downward to opposite gunwales, where they were connected to the hull by pulleys, which allowed them to be tightened or loosened."

After the first 80 pages, Perry’s extraordinary actions defy belief. A cook’s assistant, he is called upon too often to perform special duties. His behavior is too idealistic. What Doughty tells him late in the novel does not add plausibility: “Honesty is a dangerous principle when pursued without restraint. … An idealist is a person who follows his beliefs without concern for consequences.” I counted five times during the novel that Perry should have been killed. Why must a well-researched account of a significant, unique event in English history devolve into a fanciful tale of daring-do better suited as a mini-series for adventure-seeking television viewers desirous solely of vicarious entertainment? When I read a historical novel, I want to learn accurate information about the people and the time and I want also to identify with credible characters experiencing credible conflicts that illustrate insightful themes. “At Drake’s Command” half succeeds.
… (mehr)
1 abstimmen
Gekennzeichnet
HaroldTitus | 7 weitere Rezensionen | Oct 9, 2013 |
Enjoyable planetary adventure, reminiscent at times of some Vancian episodes in the inventiveness regarding alien species or cultures, humor, and fun-poking at some apparently decidedly universal character flaws.

A pity the female main character, though otherwise likeable is a bit too often relegated to the damsel-in-distress role.
½
 
Gekennzeichnet
Jarandel | 6 weitere Rezensionen | Oct 7, 2013 |
Diese Rezension wurde für LibraryThing Member Giveaways geschrieben.
The Curtain Falls and Other Stories by David Wesley Hill is a collection of twelve short stories.

The connection between all of them is the genre. They all have elements of sci-fi, fantasy or both, some more subtly than others.

The first is 'The Curtain Falls'. Set in a bleak, dystopian world sometime in the future, the sun blazes ruthlessly on anyone still on the Earth's surface- mostly the poor. Anyone with money lives downtown- underground. It's power is now so strong that extreme protection must be worn whenever you venture under its rays. Incredibly powerful sunscreen, hats, goggles, gloves. Plant and wildlife has been brutally culled by its strength.

People now fear skin cancer like nothing else- to such extremes that skin grafts are commonplace and highly coveted. There's not enough supply to meet demand, as taking someone's skin involves killing them. When I say skin graft, I mean your entire body's worth of skin. Pawn shops now buy and sell body parts.

A giant cover is being built over the Earth, to try to lessen the sun's radiation. It is humanity's last hope. Without it, the Sun will get more and more powerful, until nothing can survive. The air itself will become poison.

In this world lives our young protagonist. He is never referred to by name, so I can't give you one. He lives with his mother, father and older sister. Until their mother gets sick and dies, and the shade (the cover around the Earth) falls.

The second story is "A Bad Case of the Flu". It starts off with this line, "When I woke up that morning, I wasn't there." And....hooked.

In this future, everything runs on technology. Door locks are replaced with thumb scanners. Thumbprints are used for everything. ID, to use your credit cards, to open doors, etc. Instead of usual muggers, 'thumbers' are the more general thieves. They inject you with venom and ask for your thumb in return for the antidote. If you agree, they give you a local anaesthetic, slice off your thumb, inject you with the antidote (with added soporific) and you wake up twelve hours later missing a thumb, but generally in good health. With your thumb, they can use your cards and go on a buying frenzy.

Carl Darwin is a thirty-four year old doctorate student. Most of his life is virtual. Even his classes are all on-line, so he rarely leaves the house. Unfortunately, this makes him the perfect target for Los Estados Unidos de la Sud- a group of spies/terrorists who take identity theft to the extreme. Some send out a virus that wipes all your information, and replace it with their own, to basically, legally become you. Others take it further and steal your skin, prints and eyes, so they can pass all scans and DNA tests.

Carl is luckily targeted by the first kind. He wakes up to find nothing works for him. Gets locked out of his apartment, and accused of being the spy by the police. Nothing he says can verify his identity, since it's all been altered by the spy, who has already taken over his life and is comfortable making himself at home- in Carl's apartment.

With no way to reclaim his identity, maybe it's time to create his own.

The third story is 'SQ 389". Again set in the future, we meet Lieutenant Alphonse Perusquia- better known as Loo- of the police. He is a member of the Silver Bullet Squad, consisting of himself and seven other cops.

In this reality, people have sockets on the sides of their heads, allowing them to jack into the 'Net'- an entirely virtual world, where most people spend their time. Reality is a ghost town. People shop, work, socialise, everything in it. They can manipulate the world around them, allowing them to change their appearance, and travel huge distances in a single step, as well as many other things.

Loo and his partner Hennessy are in charge of investigating a homicide. They plug in from their individual homes and check out the virtual scene of the crime. The virtual world exactly mirrors the real one, right down to the people in it, allowing them to survey the crime scene and victim without having to physically be there.

They suspect the deceased was the victim of a 'wolf'- a person who transforms themselves into a wolf in the virtual world, then tags their victim and traps them in a pocket reality that only the 'wolf' or 'lobo' can control. The 'wolf' then hunts and viciously kills its victim. Why? For the fun of it. If you die in the 'Net', you die in the real world too, and your body sustains the same injuries.

Now the Silver Bullet Squad are in charge of tracking this 'wolf' down. Loo is afraid that this 'wolf' is more dangerous than any other they've encountered. That it's lost its connection to its own humanity, and its bloodthirst is rising and unquenchable.

In the fourth story, "Dead on Departure" we meet Randall Hightower, a lawyer who has discovered his physical body has been shot while he was in the 'Net'. This story is set in the same world as the last one, and Loo makes a reappearance, though this story seems to take place before the events of the last one.

Normally, if someone dies while in the 'Net', an ME announces their death and their virtual avatar software shuts down too. On the rare occasion, the physical host dies too quickly for the program to shut down properly, and the avatar is left stranded in the 'Net'. They are known as 'ghools' (a combination of ghost and spooled data).

Now that Randall is nothing but data, he has no access to anything or anywhere. He has no identity. The moment Randall Hightower was declared dead, his avatar became nothing but unconnected information. In a day, it will start to degrade, and within the week he will be 'dead'- again.

Without a purpose, he and his loyal AI- Matthew- go on the hunt for his killer. Randall also wants to purchase storage space so he can backup his data and not die. But that costs money and while he had plenty of it alive, he has no legal access to it, because he's just strings of code now. He is nothing but a glitch. A glitch who is rapidly running out of time.

The fifth story is 'Casper the Unfriendly Ghost'. Unlike any of the other stories, this one provides us with not only a year, but an exact date of when it takes place. That being March 15, 2045.

Again set in the same world as the two previous stories, Loo returns. This time his partner is Felix Naiff- a young newcomer. Whether this is set before or after the other stories is a mystery, but in this one the two are called in on a suspected death.

They travel to the real apartment of Owen Casper- who they soon discover is a junkie. Or was a junkie. 'Junkies' are people hooked to the 'Net'. By law, a person is only allowed to spend four hours in the virtual world each day. Junkies modify the modems used to connect, and can stay in the 'Net' for an indefinite amount of time. They use feeding tubes for nutrients, muscle stimulators so their bodies don't wither, and catheters for the obvious.

Unfortunately for Owen, something went wrong in his setup. The body has clearly been dead for a while, and is decayed and bloated. Casper's avatar, however, is still in the 'Net', having been there for a month. Junkies are ofter gamers, and enter the virtual simulations of games such as World of Warcraft equivalents. If they spend too much time in the game, they can lose touch with reality and believe themselves to be the character's they create.

When Casper tries to leave the 'Net', he is met with unfortunate news and an officer who quickly gets on his bad side. No one wants to be on the bad side of a mage- or a man who thinks he's a mage and still has access to the technology in his apartment.

In the sixth story, "Burying Marmee", Phyg and Child wake up to find their Marmee has passed sometime in the night. They tell Jo Tree (Child's father) and he leaves her body on the street, to be cleaned up by one of the many other species living on the planet of Ramoravar alongside them.

Phyg and Child and not too happy with this action. Jo Tree tells them Marmee is no longer there. That her soul was her and the body is nothing but a husk. With her soul departed, the meaty home she once occupied is no longer important.

However, Phyg and Child grew up with their Marmee telling them stories of the funeral rites of her people. That's what she wanted and that's what they want to give her. The problem is money. They don't have any. But maybe they can find some charity among the numerous other residents. Perhaps one of their species has a funeral rite that Marmee would approve of and that they can afford.

So the two set off, with their Marmee in Child's red wagon, looking for a suitable service. It seems that's easier said than done, and things go from weird to weirder. Then space pirates attack.

In the seventh story, "The Price of Tea in China", Will was five years old when he pushed Jimmy the school bully out the window. When asked why, he claims Jimmy 'wasn't right', so he 'fixed it'.

An incredibly intelligent boy, he is taken to Haldane Federal School, where he gets to play games all the time, but can never again have contact with the outside world. Of course, all the games are actually tests. Holdane is a very special school. It recruits children like Will. There are no adults, only AIs, and no children older than twelve.

As his twelfth birthday draws nearer, will wants to know why. What happens when you turn twelve? He soon finds out. On the day he turns twelve, he wakes up in someone else's body, in an unfamiliar room. A prison cell. In his hand a note, that reads, 'Something's broken here. Fix it."

The eighth story is "Far From Laredo". Charles Duke blinks in one world and opens his eyes to a new one. A Laredo, Texas man from the year 1879, he is a little surprised to find himself in an unknown place, clearly hundreds if not thousands or millions of years in the future. Strange creatures inhabit this world and one of them seeks his help.

It turns out they've summoned him to help with a demon problem. Their town is located near one of the many gates of Hell, and occasionally demons can escape. Most of the locals bait demons with human flesh, then ambush them and put coercive collars around their necks- ultimately letting them control the demons. Who they then use as slaves to work on their plots.

Duke is sure that the three demons he's hired to hunt are escaped slaves, but doesn't care too much. They are demons after all. He agrees to the job, with the condition that his payment be as much gold as he can carry and that he be returned to his own world and time.

He soon discovers that wit and cunning are much more effective than riding in guns blazing.

In the ninth story, "The Good Sheriff", Charles Duke's adventures continue. Picking up when the last story left of (don't read this if you don't want spoilers of that one), Duke is again trying to find his way home. He finds a wizard who agrees to send him home if he procures one hundred grains of good. Good in this world is a physical element, but very rare.

Duke decides to take on the duties of sheriff to help earn himself some of the coveted good.

The tenth story is 'The Whispering of Flies". Glaven Cray is an imperial rider. When he gets knocked of his horse by the local drunk, he is informed that the man is harmless, but has a tale worth telling. Curious, he orders the guards to bring the man home, sober him up and get him presentable.

When the man knocked into Glaven, he was covered in flies. Not things that Glaven wants welcomed into his home. But the flies are persistent. Even after a fully-clothed bath, they still cling to the now sober man.

The man agrees to share his story for a drink, and so begins his tale. He was fifteen when the war killed his family and brought him to the refugee camps. With no money, he sought employment as a thief for a shady man. His cut was small, but more than most people had. Several other boys were in his leader's employment.

One day he was offered a job which promised riches in return for his service. He and another boy took the job and follow the mysterious man. But things aren't always as they appear. That was when the flies first clung to him.

In the penultimate story, "An Encounter with the Medeoulin", Jamie is running from his father. Through the forest he flies as his father chases close behind. How could his father move in with his mistress- the woman who pushed Jamie's mother away?

He seeks one of the 'fairy houses', where he has relatives through his mother's side, who always have their door open for him. But when he gets there, he finds an unwelcome visitor- the Medeoulin, who intends on eating both his curious family and himself. He'll have to think fast to get out of this one.

The last story is "Traveling Man'. Traveling Man follows the sounds of the drums that summon him. They lead him to a village under the curse of a witch. The family that resides there implore him to help.

The people here have many names, for their names are based on relation. First Son can also be known as Second Brother or Seventh Cousin- depending on whom is addressing him. The witch too has many names, but to Father and Mother he is known as Last Son.

Last Son was always different, and was therefore picked on. He's decided enough is enough and rules the village with his lightning. Traveling Man wants to heal Last Son, not kill him, but to do so Last Son will need to co-operate and Traveling Man will need to keep his wits, as the lightning ignites his curiosity.

An interesting mix of stories. Some continue from others and share characters, while others are stand-alone, unrelated by anything other than genre. There is a lot here to be offered. Each story has an individuality and uniqueness to it. Most are in first person POV, with some even going as far to leave the protagonist unnamed. A couple of them can drag a little, but others fly by.

They all have a unique feel to them, quite unlike any other short stories I've come across. By the time you finish the book, the beginning feels like it was a very long time ago. So much happens and there is a lot of content contained with this book's pages. The stories can even feel like full novels. The whole book is only around 200 kindle pages, but each story feels substantial.

By short story standards, these are mostly average to above average length, with the shortest at 7 kindle pages and the longest at 18 (which is on the longer side for a short story). There is so much description and variety, that they feel a lot longer than they are, but not in a negative way. Like I said, a couple can drag at times, but there's enough of an assortment here to interest most people.

They do all share the sci-fi or fantasy genre (though aimed more at the sci-fi), with many of them set in the future and/or on other planets. There's a large range of subject matter, and a huge amount of description. If you're not one for long paragraphs of description, this might not be for you, but it adds to the abnormality of the stories and creates a more detailed image of a very different world.

If I had to pick my favourites, I would probably go for 'The Curtain Falls' for its chilling and creepy ending, and 'The Whispering Flies' for its concept. A close runner up was 'Burying Marmee' for the odd mix of humour in morbid situations. I did also really enjoy the character of Charles Duke. Pulled out of his element, he instantly and easily adapts and never seems very fazed by anything. I can almost imagine his uninterested, almost bored expression. He also has a quick wit, but questionable morals.

Overall, I enjoyed some of these stories more than others, but that is often the case with compilations. There was no story that bored me or that I disliked and I was entertained by the mix of connected and stand-alone stories. Not the best short story collection I've ever read, but certainly worth reading.

Disclaimer: I received this book from the author. This is not a sponsored review. All opinions are 100% my own.
… (mehr)
½
 
Gekennzeichnet
needtoreadgottowatch | Jul 8, 2013 |

Dir gefällt vielleicht auch

Nahestehende Autoren

Statistikseite

Werke
9
Auch von
5
Mitglieder
52
Beliebtheit
#307,430
Bewertung
3.8
Rezensionen
16
ISBNs
4

Diagramme & Grafiken