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James Jacobs (1)

Autor von Fiend Folio (3.5 edition)

Andere Autoren mit dem Namen James Jacobs findest Du auf der Unterscheidungs-Seite.

95+ Werke 2,800 Mitglieder 9 Rezensionen

Über den Autor

Bildnachweis: via Pathfinder Wiki

Reihen

Werke von James Jacobs

Fiend Folio (3.5 edition) (2003) — Autor — 277 Exemplare
Dungeon Master's Guide II (2005) 270 Exemplare
Frostburn: Mastering the Perils of Ice and Snow (2004) — Autor — 157 Exemplare
Fiendish Codex I: Hordes of the Abyss (2006) — Autor — 153 Exemplare
Pathfinder #1: Burnt Offerings (2007) 69 Exemplare
Pathfinder Player Companion: Goblins of Golarion (2011) — Autor — 39 Exemplare
Pathfinder Campaign Setting: Inner Sea Bestiary (2012) — Autor — 36 Exemplare
Dragon: Monster Ecologies (2007) 29 Exemplare
Pathfinder Campaign Setting: Occult Bestiary (2015) — Autor — 28 Exemplare
Pathfinder Campaign Setting: The Worldwound (2013) — Autor — 28 Exemplare
Pathfinder Campaign Setting: Occult Mysteries (2014) — Autor — 27 Exemplare
Pathfinder Adventure Path #46: Wake of the Watcher (2011) — Autor — 26 Exemplare
Pathfinder Adventure Path #76: The Midnight Isles (2013) — Autor — 23 Exemplare
Dungeon Magazine #145 (2007) 19 Exemplare
Dungeon Magazine #141 (2006) 15 Exemplare
Dungeon Magazine #150 (2007) 13 Exemplare
Dungeon Magazine #140 (2006) 13 Exemplare
Dungeon Magazine #147 (2007) 12 Exemplare
Dungeon Magazine #144 (2007) 12 Exemplare
Dungeon Magazine #143 (2007) 10 Exemplare
Dungeon Magazine #142 (2007) 10 Exemplare
Dungeon Magazine #146 (2007) 10 Exemplare
Dungeon Magazine #149 (2007) 8 Exemplare
Dungeon Magazine #148 (2007) 8 Exemplare
Dungeon Magazine #139 (2006) 8 Exemplare
Savage Tide Player's Guide (2006) 5 Exemplare
Pathfinder: Monsterhandbuch (2012) 4 Exemplare
Player's Guide 1 Exemplar
Villains: Rebirth 1 Exemplar
Iconic Equipment (2013) 1 Exemplar

Zugehörige Werke

Dungeon Master's Guide (2014) — Mitwirkender — 1,565 Exemplare
Pathfinder Lost Omens World Guide (2019) — Autor — 48 Exemplare
Pathfinder Adventure Path #19: Howl of the Carrion King (2009) — Mitwirkender — 37 Exemplare
Pathfinder Adventure Path #22: The End of Eternity (2009) — Mitwirkender — 33 Exemplare
Pathfinder Adventure Path #64: Beyond the Doomsday Door (2012) — Mitwirkender — 29 Exemplare
Pathfinder Adventure Path #65: Into the Nightmare Rift (2012) — Mitwirkender — 28 Exemplare
Pathfinder Adventure Path #32: Rivers Run Red (2010) — Mitwirkender — 28 Exemplare
Pathfinder Adventure Path #42: Sanctum of the Serpent God (2011) — Mitwirkender — 27 Exemplare
Pathfinder Adventure Path #90: The Divinity Drive (2015) — Mitwirkender — 25 Exemplare
The Tome of Horrors - Complete (Pathfinder Version) (2011) — Vorwort — 15 Exemplare
Kobold Guide to Magic (2014) — Mitwirkender — 15 Exemplare

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Wissenswertes

Geburtstag
20th Century
Geschlecht
male

Mitglieder

Rezensionen

 
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Bradywan | Oct 21, 2016 |
Quite literally one of the best campaigns I've ever participated in. Very well written and self contained. Yet also very east to add to. There is a great Piazo community with all kinds of suggestions and files to help!
 
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Bradywan | Oct 21, 2016 |
Numeria sounds like an interesting place. As it says right there on the book, adding high-tech to a fantasy setting can be controversial, but it's been done before successfully: Star Ocean, Final Fantasy anyone? In the end, technology, science, magic are all names for the same thing: ways to explore the natural or rather supernatural world.
 
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JorgeCarvajal | Feb 13, 2015 |
This book goes into great detail on the roleplaying and practical aspects of being a Dungeon Master - it is not an expansion of rules or a replacement for the first Dungeon Master Guide. It goes into far greater detail than that volume on topics like how to understand the different types of players (why they are the way they are and how to motivate them, or otherwise work with them, in your campaign), how to design richer urban environments (cities, towns, and regional characteristics based on realistic ideas rather than random tables), and provides insight into magic and how to work it into your campaign. It also comes with a detailed example of an urban setting, the 'Saltmarsh', which is worth reading through even if you have no intention of using it. The descriptions of all aspects of the Saltmarsh are quite detailed and could easily be adapted in whole or in part into any number of urban environments in your own campaign.

While some of the content in the book will sound somewhat old hat to an experienced Dungeon Master, I'd be willing to bet that there is still a good deal of useful information in this book for everyone. I've not met many people who could not benefit in some way from an alternate point of view, and if you can be openminded to new ideas then you may find a reasonable amount of useful information in this book. At the very least this material should inspire some new ideas in the creative reader, and will certainly be a solid reference book for those who are looking for a good starting point to build quality DungeonMaster skills.

Like all information (printed or otherwise), depending on what you want from this book you may or may not find it useful. There is very little rule-based information, so don't worry about having to alter rules to suit your preferred version of the game - this book is all about general concepts and being creative to make a richer campaign for everyone. I have been playing D&D off and on since the late 1970's and I still found a good deal of useful insight here. I prefer a roleplaying oriented game where rules are used to enhance the experience of play, maps are hand drawn, and homemade props are common over a game where complex rules can become intrusive, cartoonish (and expensive) maps are required, and rapid advancement/power gain is the primary focus. I bought this book because I wanted some insight into how other people have resolved various issues and problems with the game and those who play it (especially the latter since online MMOs and console games have radically changed the expectations of the player base). I also wanted to read someone else's thoughts on how to develop more complex and interesting urban settings, both as a base for the party and a source of adventure that was not the standard dungeon crawl, and I found what I was looking for in this book.
… (mehr)
½
 
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reellis67 | 2 weitere Rezensionen | Jan 29, 2014 |

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Statistikseite

Werke
95
Auch von
11
Mitglieder
2,800
Beliebtheit
#9,184
Bewertung
3.9
Rezensionen
9
ISBNs
99
Sprachen
3

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