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SCE Studios

Autor von The Art of God of War

91 Werke 221 Mitglieder 5 Rezensionen

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Bildnachweis: By Sony Interactive Entertainment - https://www.sie.com/, Public Domain, https://commons.wikimedia.org/w/index.php?curid=48388443

Reihen

Werke von SCE Studios

The Art of God of War (2018) 49 Exemplare
The Art of Ratchet & Clank (2018) 15 Exemplare
God of War Collection (2009) 13 Exemplare
God Of War II 10 Exemplare
God of War III 10 Exemplare
God of War: Ascension (2013) 5 Exemplare
Knack 3 Exemplare
WARHAWK 2 Exemplare
Singstar ABBA 2 Exemplare
Knack PlayStation 4 2 Exemplare
God of War: Saga 2 Exemplare
LocoRoco 2 2 Exemplare
LocoRoco 2 Exemplare
Wonderbook 1 Exemplar
Activision Anthology (2002) 1 Exemplar
ESPN NHL 2K5 1 Exemplar
Smuggler's Run 1 Exemplar
RainbowSix Vegas 1 Exemplar
2 Xtreme 1 Exemplar
Eragon 1 Exemplar
Guitar Hero II 1 Exemplar
Motor Storm 1 Exemplar
Final Fantasy VII 1 Exemplar
Halflife 1 Exemplar
UP 1 Exemplar
Beowulf: The Game 1 Exemplar
God Of War (PS2) 1 Exemplar
God of War Saga 1 Exemplar
MLB 08: The Show 1 Exemplar
Sorcery 1 Exemplar
Siren: Blood Curse 1 Exemplar
NBA 08 1 Exemplar
MLB 07: The Show 1 Exemplar
MLB 12: The Show 1 Exemplar
MLB 10: The Show 1 Exemplar
MLB 09: The Show 1 Exemplar
MLB 11: The Show 1 Exemplar
Frogger 3D 1 Exemplar
Sports Champions 1 Exemplar
Wipeout HD 1 Exemplar
EyePet 1 Exemplar
Legend of Legaia 1 Exemplar
God of War 3 1 Exemplar
MLB 11 The Show 1 Exemplar
Syphonfilter 3 1 Exemplar
Sony PlayStation 5 1 Exemplar
MediEvil [PS1] 1 Exemplar
Jet Moto 2 1 Exemplar

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I have had a bit of a hyperfixation with art books for games and hobbies since...forever. From the many beautiful Warhammer/ 40K/ Horus Heresy books, through little bonus concept art books accompanying certain editions of video games, to the full gorgeousness of the Dark Souls Collected Visions. So when I say this is absolutely up there with the ridiculous tomes from FromSoftware, and might even be my personal favourite due to the detail, organisation and insight into the creative process on display.

The artwork is mind-blowing, obviously, but the way the bitesize information relating it to the creative process of the game, and the delineate segments seriously elevate this art book. It's incredible to see the disparate designs and how they were refined and brought together under one cohesive creative vision and living, breathing realms.

If you like art books, making ofs, and God of War, I can't recommend this enough. I've played the game so many times at this point, but taking in this gloriousness is making me need to returns to the realms.
… (mehr)
 
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RatGrrrl | 2 weitere Rezensionen | Dec 20, 2023 |
There's so much detail, so much work put on this video game masterpiece, it analyzes the thought process behind every choice of object/scenery/outfit/character they had to create in order to make it look as realistic and accurate to the Norse mythology as they had planned initially. Definitely is it worth it, I recommend this artbook to every art lover even if they haven't played the game, and those who love they game and are eager to learn more about it. I was all over this book for the past two days, now my brain is full of Norse gods and mythological monsters...… (mehr)
 
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Ihaveapassion | 2 weitere Rezensionen | Oct 25, 2022 |
Fantastic artwork, but I would have liked more actual content explaining the thoughts and processes. How was it decided that Kratos would use an axe, and eventually get his dual blades back, how did the engine of the game help or hinder art development? Some input from the programmers as well as the artists would have helped.

That said, it was a very good book. Lots and lots of amazing artwork!
 
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Philthy | 2 weitere Rezensionen | Jan 9, 2020 |
The action of Kingdom Hearts continues in this sequel which continues to successfully blend the various elements of the Disney universes with original material to create a dynamic and complex world that caters to the desire to explore open-worlds that is such an integral part of the role-playing genre. Like it’s predecessor, the gameplay marries this fascination with exploration and discovery with the ability to interact one-on-one with the world with its unique blend of action and role-playing elements. However, this game takes a decidedly darker turn with the storyline than its predecessor dared to. The ‘enemies’ of the first game are put into a broader context, combining each person’s potential to become a ‘Heartless’ by explaining that this split also results in a secondary byproduct, the ‘Nobody’. Unlike the unthinking Heartless, the half of the spirit that becomes a Nobody retains a sense of humanity that strives to regain its full humanity. Thus, the disruption and chaos that the Nobodies are causing is merely a result of their struggle to become complete again, or at the very least to gain a sense of autonomy and legitimacy that they feel is missing from this liminal state of being. The only downfall of this game is that the structure of gameplay feels much more restrained and linear than its predecessor, which may be a result of the added narrative complexity. There is also an increase of cutscenes to expand upon the storyline and give direction to the gameplay, however, sometimes it feels like the game simply guides you from one task to the next instead of granting the freedom to problem solve that was so prominent in the first game. Despite this concern, the game continues the legacy of the series in providing an interesting and complex world that is suitable for players of all skill levels and ages to explore through gameplay. Recommended for purchase.… (mehr)
 
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kornelas1 | Oct 23, 2014 |

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91
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221
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½ 3.7
Rezensionen
5
ISBNs
11
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