Andrew Rollings
Autor von Game Architecture and Design: Learn the Best Practices for Game Design and Programming
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Game Architecture and Design: Learn the Best Practices for Game Design and Programming (1999) 141 Exemplare
The ZX Spectrum Book - 1982 to 199x 2 Exemplare
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- Auburn, Alabama, USA
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Chapters 7 (on the types of challenges that go into a game) and 8 (on game balancing) are must-reads for any designer. They can go a long way towards developing a vocabulary of game design that goes beyond "fun/not-fun."
The second half of the book is a series of discussions on various game genres: action, strategy, RPG, etc. Each of these genres is deserving of a book of its own, and one chapter can't really do them any real justice. Disappointing, but the first half of the book is well worth the price of admission.… (mehr)