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White Wolf

Autor von Werewolf: the Forsaken

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Werke von White Wolf

Werewolf: the Forsaken (2005) 246 Exemplare
Dark Ages: Vampire (2002) 151 Exemplare
Aberrant (1999) 148 Exemplare
Relics & Rituals (2001) 146 Exemplare
Ars Magica (3rd Edition) (1992) 108 Exemplare
Exalted: The Dragon-Blooded (2002) 97 Exemplare
Das Buch des Wyrm (1993) 90 Exemplare
Exalted Players Guide (2004) 86 Exemplare
Vampire Storytellers Companion (1700) 65 Exemplare
Book of 3 Circles (2001) — Herausgeber — 63 Exemplare
The Last Battle (2004) 63 Exemplare
Coteries (2004) 62 Exemplare
Children of the Night (1999) 61 Exemplare
Caste Book: Eclipse (2003) 57 Exemplare
Lords of Summer (2008) 57 Exemplare
Sins of the Blood (2001) 55 Exemplare
Exalted: The Outcaste (2004) 49 Exemplare
Predator & Prey: Werewolf (2001) 48 Exemplare
Lore of the Forsaken (2005) 46 Exemplare
Time of Tumult (2002) 42 Exemplare
Innocents (2008) 38 Exemplare
Hunter-Book: Avenger (2000) 36 Exemplare
Creatures of the Wyld (2003) 34 Exemplare
Engel: Core Rulebook (2002) 32 Exemplare
Houses of the Fallen (Demon) (2003) 32 Exemplare
Tribebook:Red Talons (Revised) (2002) 32 Exemplare
Road of the Beast (2002) 31 Exemplare
The Earthbound (2003) 30 Exemplare
Aberrant: Teragen (2000) 30 Exemplare
Hunter: Holy War (2001) 30 Exemplare
Damned & Deceived (Demon) (2003) 29 Exemplare
Dharma Book: Thrashing Dragons (2001) 29 Exemplare
Hunter: First Contact (2002) 29 Exemplare
Mind's Eye Theatre: Dark Epics (2001) 29 Exemplare
Road of Kings (2002) 28 Exemplare
Road of Humanity (2004) 28 Exemplare
Chaining the Beast (2003) 27 Exemplare
Tribebook:Wendigo (Revised) (2003) 23 Exemplare
Hunter Witch Finders (2008) 22 Exemplare
Heresies of the Way (2002) 21 Exemplare
Geist: Book of the Dead (2009) 20 Exemplare
Aberrant: XWF (2000) 18 Exemplare
Seers of the Throne (2009) 18 Exemplare
Ancient Bloodlines (Vampire) (2009) 12 Exemplare
The Tomb of 5 Corners (2006) 11 Exemplare
Serpent in the Fold (2002) 11 Exemplare
Trinity Introductory Kit (1997) 8 Exemplare
Vampire New Wave Requiem (2009) 6 Exemplare
Hypoxia: A Thriller (2014) 5 Exemplare
Hunter Block by Bloody Block (2011) 3 Exemplare
Sunset Empires (2002) 3 Exemplare
The Resurrectionists (2011) 3 Exemplare
The Patchwork Scroll (2011) 3 Exemplare
Dice Mage the Awakening (2005) 3 Exemplare
***Prop Deck (WW 5180) (1999) 2 Exemplare
***Discipline Deck (2001) 2 Exemplare
Dark Ages: Hallowed Ground (2005) 2 Exemplare
Dark Ages: Italy (2004) 2 Exemplare
Aberrant: Underworld (2002) 2 Exemplare
Exalted Art Book (2009) 2 Exemplare
Mage the Awakening Tarot (2009) 2 Exemplare
Hunter Character Pad (2008) 2 Exemplare
Minds Eye Theater: Gift Deck (2001) 2 Exemplare
Monster Mayhem (2007) 1 Exemplar
Ordensbuch: Gabrieliten (2004) 1 Exemplar
V20 Companion 1 Exemplar
Trinity: Asia Ascendant (2002) 1 Exemplar
Changeling the Dreaming Pin (1998) 1 Exemplar
1998 Summer/Fall Catalog (2001) 1 Exemplar
Pimp The Backhanding (2005) 1 Exemplar
Hunter: The Vigil Dice (2008) 1 Exemplar

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*OP Havens of the Damned (2002) 47 Exemplare

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Wanna play a Naga at your D&D table? Maybe a Pandaren? How about a Death Knight? If so, this is the book for you. Easily translates to 5E if you want to add some WoW flavor to your campaign.
 
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kashad057 | Sep 17, 2021 |
Mostly adding this because I spent a TON of time with DaveB's Mage actual play threads. So this is kind of a stand-in for that.
 
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Vulco1 | Oct 12, 2018 |
One of the best role-playing games that's rarely played. Ars Magica is set in a medieval Europe, where Magi, Companions (characters who have unusual talents, highly developed skills, or other benefits), and Grogs (your typical armored soldier/mercenary) adventure in search of magical places, items, or necessary components. With an actual magical system (not a collection of spells; players could and were encouraged to design their own spells), and 'troupe-style' play (each session, one player would be a Magi, another a Companion, and the other players got to handle the Grog guards; the players took turns in who was whom) Ars Magica was a game and world-setting all in one.… (mehr)
 
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BruceCoulson | Feb 26, 2014 |
This was one of the early RPGs dealing not with superheroes, but people with super-powers; a significant difference. The meta-plot, and the feeling of futility created by later releases in the series (no matter what you did, everything was going to turn out badly) limited the game more than it deserved.
 
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BruceCoulson | Jan 24, 2014 |

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Werke
166
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