ReihenThe Morgan Kaufmann Series in Interactive 3D Technology
12 Werke
Beliebtheit 20,940 (360 Mitglieder)
655 Bücher
3 Rezensionen
3.9
3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic von David H. Eberly 45 Exemplare | |
3D Game Engine Design : A Practical Approach to Real-Time Computer Graphics von David H. Eberly 104 Exemplare | |
Artificial Intelligence for Games von Ian Millington 96 Exemplare | |
Better Game Characters by Design: A Psychological Approach von Katherine Isbister 35 Exemplare | |
Collision Detection in Interactive 3D Environments von Gino van den Bergen 24 Exemplare | |
Essential Mathematics for Games and Interactive Applications: A Programmer's Guide von James M. Van Verth 79 Exemplare, 1 Rezension | |
Game Physics von David H. Eberly 83 Exemplare, 1 Rezension | |
Game Physics Engine Development von Ian Millington 28 Exemplare | |
Physically Based Rendering : From Theory to Implementation von Matt Pharr 42 Exemplare | |
Real-Time Collision Detection von Christer Ericson 69 Exemplare, 1 Rezension | |
Real-Time Shader Programming von Ron Fosner 13 Exemplare | |
Visualizing Quaternions von Andrew J. Hanson 36 Exemplare |
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