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Lädt ... Reality is Broken: Why Games Make Us Better and How They Can Change the World by McGonigal, Jane (2012)1,094 | 35 | 18,602 |
(3.81) | 4 | Visionary game designer Jane McGonigal shows how we can harness the power of computer games to solve real-world problems and boost global happiness, since her research suggests that gamers are expert problem solvers and collaborators because they regularly cooperate with other players to overcome daunting virtual challenges.… (mehr) |
▾Reihen und Werk-Beziehungen ▾Auszeichnungen und Ehrungen
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Die Informationen stammen von der englischen "Wissenswertes"-Seite. Ändern, um den Eintrag der eigenen Sprache anzupassen. | |
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Wichtige Ereignisse |
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Die Informationen stammen von der englischen "Wissenswertes"-Seite. Ändern, um den Eintrag der eigenen Sprache anzupassen. It is games that give us something to do when there is nothing to do. We thus call games "pastimes" and regard them as trifling fillers of the interstices of our lives. But they are much more important than that. They are clues to the future. And their serious cultivation now is perhaps our only salvation. - Bernard Suits, philosopher | |
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Widmung |
Die Informationen stammen von der englischen "Wissenswertes"-Seite. Ändern, um den Eintrag der eigenen Sprache anzupassen. for my husband, Kiyash, who is better at every game than I am, except for Werewolf | |
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Die Informationen stammen von der englischen "Wissenswertes"-Seite. Ändern, um den Eintrag der eigenen Sprache anzupassen. Gamers have had enough of reality. | |
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Zitate |
First and foremost, we crave satisfying work, every single day. The exact nature of this “satisfying work” is different from person to person, but for everyone it means being immersed in clearly defined, demanding activities that allow us to see the direct impact of our efforts. Second, we crave the experience, or at least the hope, of being successful. We want to feel powerful in our own lives and show off to others what we’re good at. We want to be optimistic about our own chances for success, to aspire to something, and to feel like we’re getting better over time. Third, we crave social connection. Humans are extremely social creatures, and even the most introverted among us derive a large percentage of our happiness from spending time with the people we care about. We want to share experiences and build bonds, and we most often accomplish that by doing things that matter together. Fourth, and finally, we crave meaning, or the chance to be a part of something larger than ourselves. We want to feel curiosity, awe, and wonder about things that unfold on epic scales. And most importantly, we want to belong to and contribute to something that has lasting significance beyond our own individual lives. | |
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Die Informationen stammen von der englischen "Wissenswertes"-Seite. Ändern, um den Eintrag der eigenen Sprache anzupassen. | |
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Die Informationen stammen von der englischen "Wissenswertes"-Seite. Ändern, um den Eintrag der eigenen Sprache anzupassen. | |
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▾Literaturhinweise Literaturhinweise zu diesem Werk aus externen Quellen. Wikipedia auf Englisch (10)▾Buchbeschreibungen Visionary game designer Jane McGonigal shows how we can harness the power of computer games to solve real-world problems and boost global happiness, since her research suggests that gamers are expert problem solvers and collaborators because they regularly cooperate with other players to overcome daunting virtual challenges. ▾Bibliotheksbeschreibungen Keine Bibliotheksbeschreibungen gefunden. ▾Beschreibung von LibraryThing-Mitgliedern
Zusammenfassung in Haiku-Form |
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Aktuelle DiskussionenKeineGoogle Books — Lädt ...
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Fix #2: Activate extreme positive emotions
Fix # 3 Do more satisfying work
Fix #4: Find better hope of success
Fix #5: Strengthen your social connectivity
Fix #6: Immerse yourself in epic scale
Fix #7: Participate wholeheartedly
Fix #8: Seek meaningful rewards for making a better effort
Fix #9: Have more fun with strangers
Fix #10: Invent and adopt new happiness hacks
Fix #11: Contribute to a sustainable engagement economy
Fix #12: Seek out more epic wins
Fix #13: Spend ten thousand hours collaborating
Fix #14: Develop massively multiplayer foresight ( )