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Visionary game designer Jane McGonigal shows how we can harness the power of computer games to solve real-world problems and boost global happiness, since her research suggests that gamers are expert problem solvers and collaborators because they regularly cooperate with other players to overcome daunting virtual challenges.… (mehr)
Fix #1: Tackle unnecessary obstacles Fix #2: Activate extreme positive emotions Fix # 3 Do more satisfying work Fix #4: Find better hope of success Fix #5: Strengthen your social connectivity Fix #6: Immerse yourself in epic scale Fix #7: Participate wholeheartedly Fix #8: Seek meaningful rewards for making a better effort Fix #9: Have more fun with strangers Fix #10: Invent and adopt new happiness hacks Fix #11: Contribute to a sustainable engagement economy Fix #12: Seek out more epic wins Fix #13: Spend ten thousand hours collaborating Fix #14: Develop massively multiplayer foresight ( )
Despite its title, Reality is Broken is not a rallying call for virtual emigration. According to McGonigal – an American game designer and researcher with some of the last decade's most ambitious experiments in gaming on her CV – what's broken is not so much the physical world we inhabit as the social structures layered on top of it. "Today," she argues, "many of us are suffering from a vast and primal hunger. But it is not a hunger for food – it is a hunger for more and better engagement." Games, she believes, have far more to offer than solipsistic retreat.
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It is games that give us something to do when there is nothing to do. We thus call games "pastimes" and regard them as trifling fillers of the interstices of our lives. But they are much more important than that. They are clues to the future. And their serious cultivation now is perhaps our only salvation. - Bernard Suits, philosopher
Widmung
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for my husband, Kiyash, who is better at every game than I am, except for Werewolf
Erste Worte
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Gamers have had enough of reality.
Zitate
First and foremost, we crave satisfying work, every single day. The exact nature of this “satisfying work” is different from person to person, but for everyone it means being immersed in clearly defined, demanding activities that allow us to see the direct impact of our efforts. Second, we crave the experience, or at least the hope, of being successful. We want to feel powerful in our own lives and show off to others what we’re good at. We want to be optimistic about our own chances for success, to aspire to something, and to feel like we’re getting better over time. Third, we crave social connection. Humans are extremely social creatures, and even the most introverted among us derive a large percentage of our happiness from spending time with the people we care about. We want to share experiences and build bonds, and we most often accomplish that by doing things that matter together. Fourth, and finally, we crave meaning, or the chance to be a part of something larger than ourselves. We want to feel curiosity, awe, and wonder about things that unfold on epic scales. And most importantly, we want to belong to and contribute to something that has lasting significance beyond our own individual lives.
Letzte Worte
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And in that case, our future together will be quite extraordinary.
Visionary game designer Jane McGonigal shows how we can harness the power of computer games to solve real-world problems and boost global happiness, since her research suggests that gamers are expert problem solvers and collaborators because they regularly cooperate with other players to overcome daunting virtual challenges.
Fix #2: Activate extreme positive emotions
Fix # 3 Do more satisfying work
Fix #4: Find better hope of success
Fix #5: Strengthen your social connectivity
Fix #6: Immerse yourself in epic scale
Fix #7: Participate wholeheartedly
Fix #8: Seek meaningful rewards for making a better effort
Fix #9: Have more fun with strangers
Fix #10: Invent and adopt new happiness hacks
Fix #11: Contribute to a sustainable engagement economy
Fix #12: Seek out more epic wins
Fix #13: Spend ten thousand hours collaborating
Fix #14: Develop massively multiplayer foresight ( )