Auf ein Miniaturbild klicken, um zu Google Books zu gelangen.
Lädt ... Legends of Anglerre: Starblazer Fantasy Adventuresvon Sarah Newton
Keine Lädt ...
Melde dich bei LibraryThing an um herauszufinden, ob du dieses Buch mögen würdest. Keine aktuelle Diskussion zu diesem Buch. keine Rezensionen | Rezension hinzufügen
Legends of Anglerre shoves a massive battle axe in the hands of the Ennie Award nominated Starblazer Adventures roleplaying game. This stand-alone fantasy interpretation of the popular FATE rules features two detailed settings: - Anglerre, the world featured in the original Starblazer fantasy comics, and - Lords of the Hither Kingdoms, a brand new setting. Artwork from the Starblazer comics brings the worlds to life and will inspire Story Tellers to get plotting! Players will be able to start with gritty characters through to epic demi-god like heroes, lead armies, fleets and kingdoms, conduct sieges and build a dynasty. New FATE rules include an elegantly simple system for magic and creature powers, personal campaign goals, epic style abilities, combo manoeuvres, magic artefacts and summoning as well as a detailed character background generator. Two introductory adventures, a fantasy campaign generator and fantasy bestiary will help new players jump straight in to the action! Imagine your patrol ship strafing a fleet of galley's defended by dragons and sorcerors! Legends of Anglerre is fully compatible with the Starblazer Adventures core book, allowing space opera characters to be dropped in to a fantasy campaign. Keine Bibliotheksbeschreibungen gefunden. |
Aktuelle DiskussionenKeine
Google Books — Lädt ... GenresKeine Genres Melvil Decimal System (DDC)793The arts Recreational and performing arts Indoor games and amusementsBewertungDurchschnitt:
Bist das du?Werde ein LibraryThing-Autor. |
Legends of Anglerre makes use of many of the same ideas as Starblazer Adventures (career stunts, plot stress, etc.), but stands on its own as a fantasy setting; you could certainly use both books together if you want to crash your blaster-wielding galactic heroes on a magical planet, but you don’t need to lug the Starblazer tome around for reference if you’re just running high fantasy. The magic system is different from the Dresden Files RPG: each category of magical power is its own skill with particular trappings and stunts. They do a good job with the “Fate Fractal” for dealing with fleet battles; the game should scale up nicely if you need to have epic clashes between grand armies. (And speaking of epic, they have sections for both epic and mythic heroes— the latter being more on the order of Glorantha-style heroquesting.) ( )