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The Eye of the World (The Wheel of Time) -…
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The Eye of the World (The Wheel of Time) - The Graphic Novel - Volume One (Original 2011; 2011. Auflage)

von Robert Jordan (Autor)

Reihen: Wheel of Time Comics, Das Rad der Zeit (Graphic Novel 1)

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Comic and Graphic Books. Fantasy. Fiction. HTML:

Now an original series starring Rosamund Pike as Moiraine!
With the full cooperation of the Jordan estate, The Eye of the World has been turned into a stunning comic book series written by Chuck Dixon and illustrated by Chase Conley. The first Robert Jordan graphic novel, New Spring: the Graphic Novel, was a New York Times bestseller.
The Eye of the World: The Graphic Novel, Volume One begins Robert Jordan's epic fantasy tale by introducing Rand al'Thor and his friends Matrim and Perrin at the spring festival. Moiraine Damodred and Lan Mandragoran appear, and almost before Rand knows it, he and his friends are fleeing his home village with Moiraine, Lan, and Egwene al'Vere, the innkeeper's daughter, who wishes to become an Aes Sedai. The conclusion of this volume leaves the travelers on the road to Baerlon, barely ahead of the pursuing Trollocs and Draghkar. As they run for their lives, Moiraine and Lan begin to teach the young people what they need to know to survive in this dangerous world.
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

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Mitglied:jebh95
Titel:The Eye of the World (The Wheel of Time) - The Graphic Novel - Volume One
Autoren:Robert Jordan (Autor)
Info:Tom Doherty Associates (2011), Edition: 1st
Sammlungen:Deine Bibliothek
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Das Rad der Zeit - Die Suche nach dem Auge der Welt, Bd. 1 von Robert Jordan (2011)

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Art is pretty standard. The story is typical fantasy stuff. Reminds me of Lord of the Rings. Not much of a fan of this stuff really. ( )
  ndpmcIntosh | Mar 21, 2016 |
Funny how the adaptation is almost as slow as the books lol. ( )
  Gonzalo8046 | Sep 29, 2014 |
Summary: In the sleepy village of Emond's Field, things are shaping up to be the most exciting Bel Tine festival ever: there are strangers in town, a peddler, a gleeman, and a beautiful lady and her companion. But that night, there are more than just travelers; the town is attacked by nightmare creatures out of legend. They are targeting three young men - Rand, Mat, and Perrin - who are convinced that they must flee the Two Rivers to save themselves. They leave with the mysterious lady Moirraine, who is an Aes Sedai, one of the feared women who can wield the magic of the One Power. But can she protect them from the Dark One himself, who stalks their very dreams?

Volume One covers the events of Bel Tine and the travelers fleeing Emond's Field.

Review: I have a powerful fondness for The Eye of the World, maybe even more so than my fondness for the Wheel of Time as a whole. This book is what got me in to epic fantasy in the first place, and there are some parts of it that are just so clear and iconic in my mind that I can't imagine them any other way. This works both for and against the graphic adaptation. On the one hand, it's faithful to the storyline, dialogue, and feeling of the original, enough so to evoke my nostalgia and make me kindly disposed to the adaptated version. On the other hand, things in the adaptation are obviously never fully fleshed out, and reading the graphic novels just made me want to re-read the original in text form. The art work was not great, but also not terrible. Some things were handled well visually (in this volume, the trollocs especially); some things didn't come across as well in picture as they did in prose (the Myrdraal's cloak that doesn't move in the wind); and sometimes the art just felt woefully off base, particularly in this volume. (oh, poor Perrin). 3.5 out of 5 stars.

Recommendation: I have a hard time imagining anyone who isn't already a WoT fan picking these up, or understanding what the hell's going on if they did. They're a fun way to revisit the world for fans, and I can see how they'd be more accessible than a stack of 14 chunkster books, but it's still not something I'd give to a newbie. ( )
  fyrefly98 | Sep 4, 2012 |
so i want to follow the graphic novel of the wheel of time because somewhere around book 9 or 10 or so i realized that i had completely lost track of the plot and i did not have the omph to reread 10 books, each of which is around 1000 pages. While I still maintain that the graphic novels are a good way to catch up on the plot so I can finish off the series of actual novels, there are a couple problems. problem the first: the price. it is just two expensive. most manga sell around $10-15....while this isn't excactly manga, its close enough that this might be a good idea. problem two: once more, going to the world of happy mangas, most mangas have an intro page to aquaint readers with the names of characters in relation to their image through out the book. this isn't done. and to compact matters, sometimes its many pages in if ever that a characters name is revealed. this helps make readers confused when trying to understand the story. problem three: so to clarify, i am at best a so-so artist. any of the artists that do this book are like a hundred times better than me at my best, however, it needs to be said, some of the art work in this book is still not good enough. the scene were the glee man comments that he has found the preatiest girl in town in Egwene just doesn't work, because the artists rendation of Egwene is so subpar. Now, I understand that perhaps the artists are going to for a sort of children's story book apeal with their art, but this is not lord of the rings. the wheel of time is a very adult work symbolising the dark side of human nature in many ways. in the long run, a more gritty real art form will service this medium better, especially as the story progresses. granted, the early tale is fairly pg, but fairly adult things happen in latter books of the wheel of time, so this really needs to be addressed. i'm not saying i hated all the art, but some of it could be better. problem 4: so at the end of graphic novel one we are...what...maybe a fifth,if i'm feeling generous, through the actual first novel of wheel of time. it will take like 50+ graphic novel books to get the job done at this rate. granted, this is a great way to make money, but fans just don't have that amount of money to spend, especially at the current price tag. i hope they continue on with this but it needs some adjustments. ( )
  Zodac13 | Aug 15, 2012 |
A very solid adaptation of the classic fantasy novel. The characters look as they're supposed to and are consistently drawn, the colour work is very attractive, and the story is told economically but with enough detail to satisfy fans (although I am puzzled by the choice to use both of the existing prologues). ( )
  salimbol | Dec 26, 2011 |
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» Andere Autoren hinzufügen

AutorennameRolleArt des AutorsWerk?Status
Robert JordanHauptautoralle Ausgabenberechnet
Conley, ChaseIllustratorHauptautoralle Ausgabenbestätigt
Dixon, ChuckHauptautoralle Ausgabenbestätigt
Chapuis, NicolasColoristCo-Autoralle Ausgabenbestätigt
Tortolini, BillLetteringCo-Autoralle Ausgabenbestätigt

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Das Rad der Zeit (Graphic Novel 1)
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This is the first volume of the graphic novel adaptation of Robert Jordan's The Eye of the World. Do NOT combine with that work.
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Comic and Graphic Books. Fantasy. Fiction. HTML:

Now an original series starring Rosamund Pike as Moiraine!
With the full cooperation of the Jordan estate, The Eye of the World has been turned into a stunning comic book series written by Chuck Dixon and illustrated by Chase Conley. The first Robert Jordan graphic novel, New Spring: the Graphic Novel, was a New York Times bestseller.
The Eye of the World: The Graphic Novel, Volume One begins Robert Jordan's epic fantasy tale by introducing Rand al'Thor and his friends Matrim and Perrin at the spring festival. Moiraine Damodred and Lan Mandragoran appear, and almost before Rand knows it, he and his friends are fleeing his home village with Moiraine, Lan, and Egwene al'Vere, the innkeeper's daughter, who wishes to become an Aes Sedai. The conclusion of this volume leaves the travelers on the road to Baerlon, barely ahead of the pursuing Trollocs and Draghkar. As they run for their lives, Moiraine and Lan begin to teach the young people what they need to know to survive in this dangerous world.
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

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