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Changer's Moon (Duel of sorcery) von Jo…
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Changer's Moon (Duel of sorcery) (1987. Auflage)

von Jo Clayton

Reihen: Duell der Magier (3)

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Warrior woman Sorrei hires mercenaries from another world to halt the destruction of her own in the riveting conclusion to the Duel of Sorcery Trilogy.   A superior fantasist on par with Jane Yolen, Marion Zimmer Bradley, Andre Norton, and other acknowledged masters of speculative fiction, the accomplished world-builder Jo Clayton concludes her magnificent Duel of Sorcery fantasy trilogy by turning expectations around and taking her classic sword and sorcery tale into breathtaking new territory.   As a magical contest between a sorcerer and a goddess races toward its terrible conclusion, a world is left hanging in the balance. But suddenly the rules change.   Once, the meie warrior Sorrei was a helpless pawn of Ser Noris, doing the dark wizard's bidding as he delved into unnatural worlds and demonic arts. No one feared the great sorcerer more than she, which is why Sorrei risked her life to bring Coyote, the Changer, into the game. However, now that the Nor mage has drawn the magical cards that give him the upper hand against the Indweller goddess, the world they have been playing for appears irrevocably his.   But hope lives on in another place and time. A world far removed from Sorrei's own--in an alternate realm shackled by the yoke of cruel political repression, yet where the ignited fires of rebellion burn hot and bright--is where the meie must now turn for help. Sorrei cannot falter, for the warrior has become a priestess in the service of the Changer and in her hands she holds the last hope for the continuation of all things.   In the astonishing finale to her monumental trilogy, the great Clayton ingeniously reinvents sword and sorcery high fantasy. Concluding a magnificent epic tale of courage, magic, doom, and destiny with a grand flourish, she takes enormous risks and succeeds magnificently, making the remarkable final chapter of the Duel of Sorcery something truly magical indeed.… (mehr)
Mitglied:Fahim
Titel:Changer's Moon (Duel of sorcery)
Autoren:Jo Clayton
Info:Signet (1987), Edition: paperback / softback, Paperback, 10 pages
Sammlungen:Deine Bibliothek
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Changer's Moon von Jo Clayton

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The last book of the 'Duel of Sorcery' trilogy. With this book, the story just really fell apart. I strongly got the impression that Clayton was bored of the character and the situations.
Rather than developing the existing plot, she introduces something totally new - a different woman, on a different world - in a near-future scenario, fighting against both illness and a socially repressive, militaristic government. I got the definite impression this story was NOT written with this trilogy in mind at all.
But what she does is has Serroi (protagonist of the trilogy) ask for help in her situation, and a group of rebels from this totally different story come over to her world as mercenary refugees.
It's rather ridiculous, doesn't work as far as the structure of the book, and is non-essential to the story. General rule-of-thumb - DON'T change tack 3/4 of the way through a tale!
Ah well. What can you do? ( )
  AltheaAnn | Feb 9, 2016 |
After writing the very belated 2010 reviews for Jo Clayton's Drinker of Souls trilogy, I was inspired to revisit her Duel of Sorcery trilogy. This is one of my childhood favorites. Moongather was published in 1982, followed quickly by Moonscatter in 1983 and three years later closed with Changer's Moon. The Dancer trilogy revisits the central protagonist and this phenomenal world a couple centuries later.

I consider this to be a seminal work of feminist fantasy, though I was not conscious of this as a child. It is very much an exploration of gender roles, how girls and women survive patriarchal societies, and to a lesser degree love and sexuality. It is the first instance I can recall reading of a lesbian (or at least bisexual) relationship, though as I indicated, sex is a relatively minor part of the story. And the bisexual characters aren't bad guys, unlike in the romance genre--sexual perversity clearly indicating their villainous nature.

The premise is an archetypical struggle between the (masculine) impulse to command and control and concomitant desire for efficiency and order, represented by Ser Noris, who has near-immortality and mastery of elemental powers that allow him to control anything inanimate yet is emotionally stunted, and the wasteful, extravagant, endlessly creative diversity of life, embodied in the goddess representing the feminine mysteries, fertility, love, and nature.

On a clifftop overlooking the valley that is the heart of her power, in the prelude of Moongather, Ser Noris challenges the goddess (embodied in her avatar Reiki Janja, a shamaness of a nomadic desert tribe) to a game for mastery of the world, or maybe just this continent. They draw cards to determine their "pieces," which is to say, the key characters and plot elements. In Moonscatter the face-off between Ser Noris and Reiki Janja on the cliff looks more like an abstract strategy game(say, for example, go): a gridlike game surface with stone playing pieces; in Changer's Moon it's more like a role-playing game, with dice and miniatures.

And so opens the wild adventure, following the epic quest format of most fantasy books. Our band of heroes emerges over the course of three books to resist the political and religious coup and subsequent oppression arising from the duel of sorcery as Ser Noris attempts to dominate the world through his pawns: a fundamentalist patriarchal sect (Sons of the Flame) seeking to overthrow worship of the Maiden aspect of the triple goddess (Maiden, Matron, and Crone--it's a common enough trope), the lesser sorcerors (as a whole, known as the Nearga Nor) and all of the magics at their fingertips, and the power-hungry members of court plotting against the hereditary ruler (Domnor) Heslin Hern--wives and military leaders.

Moongather concentrates almost entirely on Serroi, the main protagonist and pivot point for events in the ongoing duel. She's small, she's green, and she has some special abilities in addition to being a kick-ass fighter. Like many Jo Clayton novels, Moongather follows a nonlinear format--jumping back and forth between Serroi's childhood training with Ser Noris ("The Child" chapters) and the present as Serroi flees for her life in the first chapter and then desperately tries to get out word of the plot against the Domnor ("The Woman" chapters). She's the solitary star of the first book.

Along the way, we meet minor characters, many of whom appear in the later books, either as key players or in brief cameos. These include Domnor Hern himself; Dinafar, the unwanted legacy of a fisherwoman's rape by a hill raider who is approaching puberty and desperate to escape the hatred and destitution of her life in the fishing village; Tarom Tesc Gradin and his family, particularly the twins Tuli and Teras, a wealthy plantation family on pilgrimage; Coperic, the shifty barkeep and spy in the capitol city of Oras. I won't bother listing the bad guys, since they have a tendency to not survive their encounters with Serroi.

The precipitating crisis is only hinted at in the beginning of Moongather. As the story progresses, Serroi keeps revisiting it in flashbacks and nightmares and dialogue with other characters, all of which slowly fleshes out the sequence of events that led to her mental breakdown in the midst of a thunderstorm. The concomitant backstory developed in parallel help us understand her actions and motivations in the opening chapter.

Both Ser Noris and Reiki Janja are important characters in the childhood half of the plot. In the later two books, they play only peripheral roles confined to the metastory interludes and the final climactic confrontations in Moonscatter and Changer's Moon. These subsequent books are far more linear in narrative, simply jumping around POVs as more characters become central to the increasingly interwoven and complicated plot.

Moonscatter takes place about a year after Moongather. Serroi and Hern trek to another continent, seeking a mysterious figure named Coyote who may be able to assist the beleaguered forces of the goddess by giving Hern a go at his (magical) Mirror ("The Quest" chapters). Meanwhile, Tuli's POV (one of the twins introduced in Moongather) gives us perspective on how the new regime is affecting people on the ground, in addition to being something of a coming-of-age tale ("The Mijloc" chapters). Once again, minor characters introduced in this book have more central roles in the third installment. The star has become a constellation of points that build the outlines of a larger pattern.

Finally, Changer's Moon gives us a whole slew of new characters for the endgame. The stellar view now encompasses multiple constellations as the POVs multiply and converge, named according to metaphysical gamepiece for key characters. For example, Hern is the Kingfisher and Tuli is the Magic Child. Moreover, a science fiction infusion gives this installment a very different feel from the earlier books.

Coyote's Mirror allows access to other realities, and so the story alternates between the ongoing struggle between Ser Noris and the goddess and an alternate dystopian United States where a fascist fundamentalist group has taken power (sound familiar?) . Using the same narrative style as in Moongather, this particular storyline alternates between the backstory of Julia ("Poet-Warrior") and current events as the new regime prepares to crack down on the last rebel camps in the mountains and Hern and Serroi magically appear with their offer of escape and a winnable battle.

As I mentioned in my review of the Drinker of Souls trilogy, I love Jo Clayton's originality, inclusiveness, world-building, gritty realism, strong characters, plots, and dialogue, and alternative writing styles in at least some sequences (much like Stand on Zanzibar in some respects). The Duel of Sorcery epitomizes these strengths. Serroi also resonated a great deal with me.

Serroi describes herself as a tribe of one, since she's a misborn of the windrunners, destined to be burned but for the intervention of Ser Noris, which means that there is no one else like her in the world: green and with her magical connection to animals, which the master sorceror uses to create animal-like demons. As a child, I felt more connections to animals than to people who were too often inexplicably cruel or simply incomprehensible, and I also felt alone, since no one in my family resembles me. She's small and female, so constantly underestimated and not taken seriously as a warrior. I get that too, though I grew up to be slightly above average in height. And as a child I desperately longed for the skills that Serroi displayed as an adult: master archer, competent fighter, self-sufficient, able to survive in the wild. So I strongly identified with this protagonist, which wasn't surprising given a genre overwhelmingly dominated by male protagonists.

Plus I was fascinated with the description of the Biserica. This is the valley that Ser Noris covets--the center of the goddess faith and symbol of the limitations of his power. It is a refuge for women escaping the traditional gender roles of their societies. The Biserica trains the priestesses who staff the temples around the country, the healerwomen who provide the medical care, and the meien, the warrior women pairs who serve as guards for women-run caravans, royal women's quarters, ruling queens, etc. (anyplace where male fighters might prove problematic). The meien provide essential cash income to the Biserica, along with the female artisans in the valley who specialize in such esoteric arts as glass-blowing. The entire community consists of women who provide all of the skills and labor needed to maintain an independent enclave.

Marian Zimmer Bradley suggests something similar in Thendara House, published the same time as Moonscatter: a community of women warriors that provide shelter and training to women fleeing abusive relationships or simply the confines of traditional gender roles. Jane Yolen explored similar female-only communities with warrior women in her books Sister Light, Sister Dark (published in 1989) and White Jenna. I can't think of any other books off-hand that develop this idea.

All in all, a great read that has stood the test of time and many rereadings. ( )
2 abstimmen justchris | Mar 9, 2011 |
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AutorennameRolleArt des AutorsWerk?Status
Jo ClaytonHauptautoralle Ausgabenberechnet
Lee, Jody A.UmschlagillustrationCo-Autoreinige Ausgabenbestätigt

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Warrior woman Sorrei hires mercenaries from another world to halt the destruction of her own in the riveting conclusion to the Duel of Sorcery Trilogy.   A superior fantasist on par with Jane Yolen, Marion Zimmer Bradley, Andre Norton, and other acknowledged masters of speculative fiction, the accomplished world-builder Jo Clayton concludes her magnificent Duel of Sorcery fantasy trilogy by turning expectations around and taking her classic sword and sorcery tale into breathtaking new territory.   As a magical contest between a sorcerer and a goddess races toward its terrible conclusion, a world is left hanging in the balance. But suddenly the rules change.   Once, the meie warrior Sorrei was a helpless pawn of Ser Noris, doing the dark wizard's bidding as he delved into unnatural worlds and demonic arts. No one feared the great sorcerer more than she, which is why Sorrei risked her life to bring Coyote, the Changer, into the game. However, now that the Nor mage has drawn the magical cards that give him the upper hand against the Indweller goddess, the world they have been playing for appears irrevocably his.   But hope lives on in another place and time. A world far removed from Sorrei's own--in an alternate realm shackled by the yoke of cruel political repression, yet where the ignited fires of rebellion burn hot and bright--is where the meie must now turn for help. Sorrei cannot falter, for the warrior has become a priestess in the service of the Changer and in her hands she holds the last hope for the continuation of all things.   In the astonishing finale to her monumental trilogy, the great Clayton ingeniously reinvents sword and sorcery high fantasy. Concluding a magnificent epic tale of courage, magic, doom, and destiny with a grand flourish, she takes enormous risks and succeeds magnificently, making the remarkable final chapter of the Duel of Sorcery something truly magical indeed.

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