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Vampire, Die Maskerade, 3. Edition

von Justin Achilli

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515447,289 (3.88)2
What are we?The Damned childer of caine?The grotesque lords of humanity? The pitiful wretches of eternal hell? We are vampires, and that is enough. I am a vampire, and that is far more than enough. I am that which must be feared, worshipped and adored. The world is mine -- now and forever.No one holds command over me. No man. No god. No prince. What is a claim of age for ones who are immortal? What is a claim of power for ones who defy death? Call your damnable hunt. We shall see whom I drag screaming to hell with me.This edition of Vampire: The Masquerade is the updated, revised version of the popular classic. In this mammoth volume can be found all 13 clans, all major Disciplines and a host of brand-new information on both the Kindred and the... things... that hunt them. This book compiles everything that a Vampire player and Storyteller needs to know about the Kindred and the World of Darkness for the new millennium. Finally, the first of the Storyteller rulebooks is the best again.… (mehr)
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I've always been a huge fan of the WoD role playing games, and even more so when you consider that they're all modular and you can mix and match elements from each system and make a storytelling experience something really grand. Vampire pretty much started my love of the series of games, and I've had the pleasure to start a group once again. The constraints and the wonderful power struggles, not to mention the possibility that a character can become very beast, makes the system very awesome.
(Note: This is the older system, not the recent re-creation of the same.) The amount of sourcebooks to enrich the storytelling makes this system preferable, in my opinion.

( )
  bradleyhorner | Jun 1, 2020 |
I had a lot of fun LARPing using this, but let's be honest, it is a very, very silly book. The pictures are bad and the writing is worse. Nevertheless, it is an excellent gateway drug into the world of gaming. ( )
  wealhtheowwylfing | Feb 29, 2016 |
This was the game that started White Wolf's rise as a major gaming company. Emphasizing role-playing over roll-playing, focusing on the personal that made player characters seem like real beings, and riding the tide of angst and goth, V:tM changed how games were written. ( )
  BruceCoulson | Jul 16, 2014 |
A friend gave me this role-playing game book in the early 90s. Although I never got into gaming, I totally dug the descriptions of the clans in the Masquerade.
  naimahaviland | Oct 2, 2011 |
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What are we?The Damned childer of caine?The grotesque lords of humanity? The pitiful wretches of eternal hell? We are vampires, and that is enough. I am a vampire, and that is far more than enough. I am that which must be feared, worshipped and adored. The world is mine -- now and forever.No one holds command over me. No man. No god. No prince. What is a claim of age for ones who are immortal? What is a claim of power for ones who defy death? Call your damnable hunt. We shall see whom I drag screaming to hell with me.This edition of Vampire: The Masquerade is the updated, revised version of the popular classic. In this mammoth volume can be found all 13 clans, all major Disciplines and a host of brand-new information on both the Kindred and the... things... that hunt them. This book compiles everything that a Vampire player and Storyteller needs to know about the Kindred and the World of Darkness for the new millennium. Finally, the first of the Storyteller rulebooks is the best again.

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