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Lädt ... In the Beginning: The Opening in the Game of Go (Elementary Go Series) (Volume 1) (Original 1973; 2017. Auflage)von Ikuro Ishigure (Autor)
Werk-InformationenIn the Beginning von Ishigure Ikuro (1973)
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Melde dich bei LibraryThing an um herauszufinden, ob du dieses Buch mögen würdest. Keine aktuelle Diskussion zu diesem Buch. A nice intro to opening game theory, though I would have appreciated some more explanation on certain points. Judging by the puzzles at the back of the book, I would say I got around 70% of the lessons, but I suspect this is a book that will benefit from a re-read or two as I gain more experience. ( ) While I feel that "Opening Theory Made Easy" is a better book than this one, I still read "In the Beginning" twice. There is a lot of fundamental information to be gained from it. It's well written, with clear examples.It ends with a series of 10 problems which are graded on a sliding scale. You can get partial credit for playing 2nd- or 3rd- best moves, which are all explained. De Elementary Go Series gaat in een zevental boekjes dieper in op een aantal belangrijke aspecten van Go. Het is niet noodzakelijk om de boekjes in een bepaalde volgorde te lezen omdat ze allemaal een ander onderwerp behandelen. Deel 1 gaat over het begin van de Go-partij, maar niet direct over Joseki's (daar gaat deel 2 over). De eerste helft van dit boekje gaat in een twaalftal sub-hoofdstukken kort in op verschillende openingszetten en andere veelvoorkomende situaties zoals invasies. De tweede helft van het boekje laat in 9 concepten zien hoe je Go kan spelen. Elk concept word kort besproken en kan je zien als een goede inleiding tot een vervolgboek over dat concept. Al met al een leuk boekje dat je inzicht geeft in de veelvoud van mogelijkheden van Go en een goede inleiding tot tal van vervolgboeken die er zijn over de verschillende aangesneden onderwerpen. A succinct and clear exploration of the opening phase of the game of Go. A lot of its content flew above me --for instance, I can intuitively see the author's point about how a certain group of stones is advantageous, but I don't know how to capitalize on it, and the book does not help me in this sense. In any case, this is a problem of my own Go level, not of the book's exposition. Zeige 4 von 4 keine Rezensionen | Rezension hinzufügen
Gehört zur ReiheElementary Go Series (Book 1)
The opening is theoretically the hardest part of the game of go. To professional players, it is the hardest part in practice, as well; in championship games that last two days, for instance, the first day is usually spent playing and thinking about the first 50 moves, and the second day is spent finishing all the rest. Such is the consistency of professional play in the middle game and endgame that if a player comes out of the opening with a bad position, it is almost impossible for him to catch up. Amateurs sometimes rush through their initial moves, saving their powers for the fighting later, but this is more an indication that they do not understand the opening than a sign of talent. The number of possibilities in any opening position is so vast that a player must rely on his feeling for the game rather than on rigorous analysis for guidance. Here he has the greatest chance to use his imagination, play creatively, and develop a personal style. This is the one phase of go that has shown any significant evolution during the past few centuries, and it still defies absolute comprehension. No book can develop a person's imagination or personal style, and this one does not make the attempt. In a sense, therefore, it is very incomplete: the reader will not find a prescription for every situation and in actual play he will have to make his own choices most of the time. What we have tried to give him is a basis to start from: some sound moves, some useful ideas, some good examples. If we have succeeded, the following pages will help him to increase both his skill at and enjoyment of the game. Keine Bibliotheksbeschreibungen gefunden. |
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Google Books — Lädt ... GenresMelvil Decimal System (DDC)794The arts Recreational and performing arts Indoor games of skill; board gamesKlassifikation der Library of Congress [LCC] (USA)BewertungDurchschnitt:
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