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Practical C Programming (3rd Edition)

von Steve Oualline

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There are lots of introductory C books, but this is the first one that has the no-nonsense, practical approach that has made Nutshell Handbooks® famous.C programming is more than just getting the syntax right. Style and debugging also play a tremendous part in creating programs that run well and are easy to maintain. This book teaches you not only the mechanics of programming, but also describes how to create programs that are easy to read, debug, and update.Practical rules are stressed. For example, there are fifteen precedence rules in C (&& comes before || comes before ?:). The practical programmer reduces these to two: Multiplication and division come before addition and subtraction. Contrary to popular belief, most programmers do not spend most of their time creating code. Most of their time is spent modifying someone else's code. This books shows you how to avoid the all-too-common obfuscated uses of C (and also to recognize these uses when you encounter them in existing programs) and thereby to leave code that the programmer responsible for maintenance does not have to struggle with. Electronic Archaeology, the art of going through someone else's code, is described.This third edition introduces popular Integrated Development Environments on Windows systems, as well as UNIX programming utilities, and features a large statistics-generating program to pull together the concepts and features in the language.… (mehr)
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Indeholder "Preface", "How This Book is Organized", "Chapter by Chapter", "Notes on the Third Edition", "Font Conventions", "Obtaining Source Code", "Comments and Questions", "Acknowledgments", "Acknowledgments to the Third Edition", "I. Basics", " 1. What Is C?", " How Programming Works", " Brief History of C", " How C Works", " How to Learn C", " 2. Basics of Program Writing", " Programs from Conception to Execution", " Creating a Real Program", " Creating a Program Using a Command-Line Compiler", " Creating a Program Using an Integrated Development Environment", " Getting Help on UNIX", " Getting Help in an Integrated Development Environment", " IDE Cookbooks", " Programming Exercises", " 3. Style", " Common Coding Practices", " Coding Religion", " Indentation and Code Format", " Clarity", " Simplicity", " Summary", " 4. Basic Declarations and Expressions", " Elements of a Program", " Basic Program Structure", " Simple Expressions", " Variables and Storage", " Variable Declarations", " Integers", " Assignment Statements", " printf Function", " Floating Point", " Floating Point Versus Integer Divide", " Characters", " Answers", " Programming Exercises", " 5. Arrays, Qualifiers, and Reading Numbers", " Arrays", " Strings", " Reading Strings", " Multidimensional Arrays", " Reading Numbers", " Initializing Variables", " Types of Integers", " Types of Floats", " Constant Declarations", " Hexadecimal and Octal Constants", " Operators for Performing Shortcuts", " Side Effects", " ++x or x++", " More Side-Effect Problems", " Answers", " Programming Exercises", " 6. Decision and Control Statements", " if Statement", " else Statement", " How Not to Use strcmp", " Looping Statements", " while Statement", " break Statement", " continue Statement", " Assignment Anywhere Side Effect", " Answer", " Programming Exercises", " 7. Programming Process", " Setting Up", " Specification", " Code Design", " Prototype", " Makefile", " Testing", " Debugging", " Maintenance", " Revisions", " Electronic Archaeology", " Marking Up the Program", " Using the Debugger", " Text Editor as a Browser", " Add Comments", " Programming Exercises", "II. Simple Programming", " 8. More Control Statements", " for Statement", " switch Statement", " switch, break, and continue", " Answers", " Programming Exercises", " 9. Variable Scope and Functions", " Scope and Class", " Functions", " Functions with No Parameters", " Structured Programming", " Recursion", " Answers", " Programming Exercises", " 10. C Preprocessor", " #define Statement", " Conditional Compilation", " include Files", " Parameterized Macros", " Advanced Features", " Summary", " Answers", " Programming Exercises", " 11. Bit Operations", " Bit Operators", " The and Operator (&)", " Bitwise or (|)", " The Bitwise Exclusive or (^)", " The Ones Complement Operator (Not) (~)", " The Left- and Right-Shift Operators (<<, >>)", " Setting, Clearing, and Testing Bits", " Bitmapped Graphics", " Answers", " Programming Exercises", " 12. Advanced Types", " Structures", " Unions", " typedef", " enum Type", " Casting", " Bit Fields or Packed Structures", " Arrays of Structures", " Summary", " Programming Exercises", " 13. Simple Pointers", " Pointers as Function Arguments", " const Pointers", " Pointers and Arrays", " How Not to Use Pointers", " Using Pointers to Split a String", " Pointers and Structures", " Command-Line Arguments", " Programming Exercises", " Answers", " 14. File Input/Output", " Conversion Routines", " Binary and ASCII Files", " The End-of-Line Puzzle", " Binary I/O", " Buffering Problems", " Unbuffered I/O", " Designing File Formats", " Answers", " Programming Exercises", " 15. Debugging and Optimization", " Debugging", " Interactive Debuggers", " Debugging a Binary Search", " Runtime Errors", " The Confessional Method of Debugging", " Optimization", " Answers", " Programming Exercises", " 16. Floating Point", " Floating-Point Format", " Floating Addition/Subtraction", " Multiplication", " Division", " Overflow and Underflow", " Roundoff Error", " Accuracy", " Minimizing Roundoff Error", " Determining Accuracy", " Precision and Speed", " Power Series", " Programming Exercises", "III. Advanced Programming Concepts", " 17. Advanced Pointers", " Pointers and Structures", " free Function", " Linked List", " Structure Pointer Operator", " Ordered Linked Lists", " Double-Linked Lists", " Trees", " Printing a Tree", " Rest of Program", " Data Structures for a Chess Program", " Answers", " Programming Exercises", " 18. Modular Programming", " Modules", " Public and Private", " The extern Modifier", " Headers", " The Body of the Module", " A Program to Use Infinite Arrays", " The Makefile for Multiple Files", " Using the Infinite Array", " Dividing a Task into Modules", " Module Division Example: Text Editor", " Compiler", " Spreadsheet", " Module Design Guidelines", " Programming Exercises", " 19. Ancient Compilers", " K&R-Style Functions", " Library Changes", " Missing Features", " Free/Malloc Changes", " lint", " Answers", " 20. Portability Problems", " Modularity", " Word Size", " Byte Order Problem", " Alignment Problem", " NULL Pointer Problem", " Filename Problems", " File Types", " Summary", " Answers", " 21. C's Dustier Corners", " do/while", " goto", " The ?: Construct", " The , Operator", " volatile Qualifier", " Answer", " 22. Putting It All Together", " Requirements", " Specification", " Code Design", " Coding", " Functional Description", " Expandability", " Testing", " Revisions", " A Final Warning", " Program Files", " Programming Exercises", " 23. Programming Adages", " General", " Design", " Declarations", " switch Statement", " Preprocessor", " Style", " Compiling", " Final Note", " Answer", "IV. Other Language Features", " A. ASCII Table", " B. Ranges and Parameter Passing Conversions", " C. Operator Precedence Rules", " D. A Program to Compute a Sine Using a Power Series", "Glossary", "Index".

Jeg plejer at sige, at jeg ikke vil programmere i et sprog, der er lavet af folk, der hedder Dennis og Brian. Men det er nok mere, fordi jeg ikke har brug for at programmere så maskinnært. Jeg vil hellere kunne regne med lange heltal uden videre end fedte med assembler-lignende sprog. ( )
  bnielsen | Mar 12, 2023 |
keine Rezensionen | Rezension hinzufügen
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There are lots of introductory C books, but this is the first one that has the no-nonsense, practical approach that has made Nutshell Handbooks® famous.C programming is more than just getting the syntax right. Style and debugging also play a tremendous part in creating programs that run well and are easy to maintain. This book teaches you not only the mechanics of programming, but also describes how to create programs that are easy to read, debug, and update.Practical rules are stressed. For example, there are fifteen precedence rules in C (&& comes before || comes before ?:). The practical programmer reduces these to two: Multiplication and division come before addition and subtraction. Contrary to popular belief, most programmers do not spend most of their time creating code. Most of their time is spent modifying someone else's code. This books shows you how to avoid the all-too-common obfuscated uses of C (and also to recognize these uses when you encounter them in existing programs) and thereby to leave code that the programmer responsible for maintenance does not have to struggle with. Electronic Archaeology, the art of going through someone else's code, is described.This third edition introduces popular Integrated Development Environments on Windows systems, as well as UNIX programming utilities, and features a large statistics-generating program to pull together the concepts and features in the language.

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