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Lädt ... [Dungeons & dragons hardcover publications] (2000. Auflage)
Werk-InformationenMagic of Incarnum von James Wyatt
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Melde dich bei LibraryThing an um herauszufinden, ob du dieses Buch mögen würdest. Keine aktuelle Diskussion zu diesem Buch. A bold attempt at innovation for D&D and the d20 magic system, and therefore guaranteed to be unpopular with many traditional gamers. Incarnum is presented as power derived from tapping into cosmic soul energy (which for some reason is perceived in shades of blue), but that's just the trappings and flavor of this new magic. The game mechanics of incarnum involve the allocation ("investment") of essentia points into feats, special abilities, and "soulmelds." Soulmelds are the foremost tools of incarnum, and blend the rules for spells and magic items. Gamers looking for a D&D magic system beyond the spells-per-level-per-day paradigm may find Magic of Incarnum to be just what they wanted, though the soulmeld and chakra rules will take time to learn. Unlike Tome of Magic, Magic of Incarnum includes several feats and rules to allow core d20 classes to incorporate this new sub-system. ( ) keine Rezensionen | Rezension hinzufügen
Gehört zur ReiheDungeons & Dragons 3.5 Edition (WTC 885797200)
A new source of power for the Dungeons & Dragons® roleplaying game! This supplement introduces a magical substance called incarnum into the D&D game. With this book, the players characters can meld incarnum—the power of souls living, dead, and unborn—into magical items and even their own bodies, granting them special attacks, defenses, and other abilities (much as magic items and spells do). Incarnum can be shaped and reshaped into new forms, giving characters tremendous versatility in the dungeon and on any battlefield. This book also features new classes, prestige classes, feats, and other options for characters wishing to explore the secrets of incarnum, as well as rules and advice for including incarnum in a D&D campaign. Keine Bibliotheksbeschreibungen gefunden. |
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