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Lädt ... Star Wars Sonderband 41, Knights of the Old Republic IIIvon John Jackson Miller
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Melde dich bei LibraryThing an um herauszufinden, ob du dieses Buch mögen würdest. Keine aktuelle Diskussion zu diesem Buch. Good humor and decent characters. I know where it's heading, but not how it gets there. ( ) Zayne and Gryph end up on a soon-to-be-battlefield planet of Serroco disguising as food suppliers for the army. Soon Zayne ends up in a brig on a Republic flagship few minutes before Mandalorians start their attack. Other story arc follows Jarael as she tries to find the cure for Camper. She goes to Arkania only to find Camper's past waiting for him. Slightly overwhelming volume :) lots of events and that may confuse people. But nevertheless good one. Recommended. The plot continues to thicken as Zayne Carrick and his con-man colleague Gryph wind up on the front lines of the Mandalorean War while the Arkanians Jarael and Camper have to deal with Camper's mysterious past in large-scale mad science. Carth Onasi, one of the characters from the Knights of the Old Republic videogame, makes a good showing here, and we get to see his background from the Mandalorean War days. The pace slows down a bit for some more exposition, a welcome change after the action of the previous volume. The KotOR series has really grown on me. The characters are still a bit wooden and cliched, but the storyline is developing quite nicely. The story of the apparently deceived/malicious Jedi tracking down a padawan who's been framed for murder works better in each volume. The side stories of Mandalorian renegades is intriguing as well. There are several other subplots that are also falling into place. While the Star Wars novels seem to be languishing these days, the comic books are on fire-- and when I say "comics", I mean these comics, John Jackson Miller's Knights of the Old Republic series. Miller takes Star Wars back to a place it hasn't been since A New Hope-- a motley group of heroes caught up in galactic events, just barely staying ahead of being crushed by, well, everything. Plus, they're hilarious in all the right spots-- Marn Hierogryph, Snivvian con man-turned-restaurant owner, is the sort of character I was born to love. This set of issues is a little weaker than the previous ones, mostly because it splits the characters up, and their interaction was a high point of previous volumes. Still, you can't fault Miller for being willing to experiment and shake things up when necessary. The main characters-- Zayne, Gryph, Jarael, Camper, and so on-- are as fun and interesting as ever... but this series is also as willing to have a bit of darkness (just as A New Hope obviously was), and it is all the better for it. Zeige 5 von 5 keine Rezensionen | Rezension hinzufügen
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Zayne Carrick turns himself over to those who have wrongly accused him of killing a fellow Jedi in the hopes of preventing a disturbing vision from coming true, while the senile genius Camper is no longer able to run from the corporation he has been avoiding. Keine Bibliotheksbeschreibungen gefunden. |
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Google Books — Lädt ... GenresMelvil Decimal System (DDC)741.5973The arts Graphic arts and decorative arts Drawing & drawings Cartoons, Caricatures, Comics Collections North American United States (General)Klassifikation der Library of Congress [LCC] (USA)BewertungDurchschnitt:
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