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Lädt ... Understanding Video Games: The Essential Introduction (2008. Auflage)von Simon Egenfeldt-Nielson, Jonas Heide Smith, Susana Pajares Tosca
Werk-InformationenUnderstanding Video Games: The Essential Introduction von Simon Egenfeldt-Nielsen
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Melde dich bei LibraryThing an um herauszufinden, ob du dieses Buch mögen würdest. Keine aktuelle Diskussion zu diesem Buch. A comprehensive introduction to the concept of studying video games. ( ) keine Rezensionen | Rezension hinzufügen
"From Pong to PlayStation 3 and beyond, Understanding Video Games traces the history of video games, introduces the major theories used to analyze games such as ludology and narratology, reviews the economics of the game industry, examines the aesthetics of game design, surveys a broad range of game genres, explores player culture, and addresses the major debates surrounding the medium, from educational benefits to the effects of violence. Throughout the book, the authors ask students to consider larger questions about the medium:What defines a video game? Who plays games? Why do we play games? How do games affect the player? Extensively illustrated, and featuring discussion questions, a video game history timeline, and a glossary of key terms, Understanding Video Games is an indispensable and comprehensive resource for those interested in the ways video games are reshaping entertainment and society. "-- Keine Bibliotheksbeschreibungen gefunden. |
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Google Books — Lädt ... GenresMelvil Decimal System (DDC)794.8The arts Recreational and performing arts Indoor games of skill; board games Electronic and video gamesKlassifikation der Library of Congress [LCC] (USA)BewertungDurchschnitt:
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