StartseiteGruppenForumMehrZeitgeist
Web-Site durchsuchen
Diese Seite verwendet Cookies für unsere Dienste, zur Verbesserung unserer Leistungen, für Analytik und (falls Sie nicht eingeloggt sind) für Werbung. Indem Sie LibraryThing nutzen, erklären Sie dass Sie unsere Nutzungsbedingungen und Datenschutzrichtlinie gelesen und verstanden haben. Die Nutzung unserer Webseite und Dienste unterliegt diesen Richtlinien und Geschäftsbedingungen.

Ergebnisse von Google Books

Auf ein Miniaturbild klicken, um zu Google Books zu gelangen.

Designing Interfaces: Patterns for Effective…
Lädt ...

Designing Interfaces: Patterns for Effective Interaction Design (Original 2009; 2005. Auflage)

von Jenifer Tidwell

MitgliederRezensionenBeliebtheitDurchschnittliche BewertungDiskussionen
693633,124 (3.81)Keine
Designing a good interface isn't easy. Users demand software that is well-behaved, good-looking, and easy to use. Your clients or managers demand originality and a short time to market. Your UI technology -- web applications, desktop software, even mobile devices -- may give you the tools you need, but little guidance on how to use them well. UI designers over the years have refined the art of interface design, evolving many best practices and reusable ideas. If you learn these, and understand why the best user interfaces work so well, you too can design engaging and usable i… (mehr)
Mitglied:ashusharma
Titel:Designing Interfaces: Patterns for Effective Interaction Design
Autoren:Jenifer Tidwell
Info:O'Reilly Media, Inc. (2005), Paperback, 352 pages
Sammlungen:Deine Bibliothek
Bewertung:
Tags:Keine

Werk-Informationen

Designing Interfaces: Patterns for Effective Interaction Design von Jenifer Tidwell (2009)

Keine
Lädt ...

Melde dich bei LibraryThing an um herauszufinden, ob du dieses Buch mögen würdest.

Keine aktuelle Diskussion zu diesem Buch.

Fall 2011 text book. ( )
  pussreboots | Nov 5, 2014 |
Great reference that collects common interface patterns for different types of interface issues. ( )
  Murdocke23 | Jan 31, 2010 |
Has helpful tips. A few technical quibbles. Sometimes examples were given of an interactive process with only one screenshot, making it a bit of work to try to figure out what the rest of the interaction looked like. I occassionly had a hard time flipping through looking for a particular pattern.

Really though a good book as far as interface design goes. Certainly one of the better O'Reilly books I've read in a while.

(Lots of good examples for folks to build off of and good references. One of those books I'm tempted to actually purchase for myself instead of just borrowing it from the library ;) ).
  JonathanGorman | Oct 31, 2009 |
This is a UI design version of the OOP design patterns book by Erich Gamma, et al. The book is beautifully laid out and contains a ton of detailed screen shots (as a book about visual ui design should be). Like Erich's book, this one can be read as a reference book that talks about the "what", "use when", "why" and "how" of each design pattern.

Although seemingly complete with over 94 "patterns", I felt this is a bit overwhelming. While most patterns are commonly known UI controls/constructs (e.g. breadcrumb, property sheet, tree table), features (e.g. multi-level undo, skins, preview) and concepts (responsive disclosure, good defaults), there are other minor/obvious items that I felt should not be called "patterns" (e.g. escape hatch, liquid layout).

The goal of a good "patterns" book should be to discuss as few patterns as possible that covers the vast majority 80-90% of the problem space. Erich's book had about two dozen patterns which well covers the world of the object-oriented programming. This book, 94! Some "patterns" dubiously overlap each other not just by a little: escape hatch, cancel-ability, forgiveness, undo... They are all the same thing to me.

I felt this book would have been so much better if the author could have taken more time to distill the "patterns" down to fewer core ones and talk about each a little more in depth. Alternatively, just talk about purely visual controls and leave feature/concepts out of the picture. "Completeness" is not always a good thing. ( )
  davekong | Jan 28, 2008 |
This book gives a broad tour of various interface elements and principles of interaction design. Discussions cover both software graphical user interfaces (GUIs) and web interfaces. Among other things, Tidwell covers many mechanisms in detail using patterns, which are a way of representing a prototypical solution to commonly encountered design problems. This book contains hands-on information and is well-suited for practitioners. ( )
  Pivo1 | Mar 25, 2007 |
keine Rezensionen | Rezension hinzufügen
Du musst dich einloggen, um "Wissenswertes" zu bearbeiten.
Weitere Hilfe gibt es auf der "Wissenswertes"-Hilfe-Seite.
Gebräuchlichster Titel
Originaltitel
Alternative Titel
Ursprüngliches Erscheinungsdatum
Figuren/Charaktere
Wichtige Schauplätze
Wichtige Ereignisse
Zugehörige Filme
Epigraph (Motto/Zitat)
Widmung
Erste Worte
Zitate
Letzte Worte
Hinweis zur Identitätsklärung
Verlagslektoren
Werbezitate von
Originalsprache
Anerkannter DDC/MDS
Anerkannter LCC

Literaturhinweise zu diesem Werk aus externen Quellen.

Wikipedia auf Englisch (2)

Designing a good interface isn't easy. Users demand software that is well-behaved, good-looking, and easy to use. Your clients or managers demand originality and a short time to market. Your UI technology -- web applications, desktop software, even mobile devices -- may give you the tools you need, but little guidance on how to use them well. UI designers over the years have refined the art of interface design, evolving many best practices and reusable ideas. If you learn these, and understand why the best user interfaces work so well, you too can design engaging and usable i

Keine Bibliotheksbeschreibungen gefunden.

Buchbeschreibung
Zusammenfassung in Haiku-Form

Aktuelle Diskussionen

Keine

Beliebte Umschlagbilder

Gespeicherte Links

Bewertung

Durchschnitt: (3.81)
0.5
1 1
1.5
2 5
2.5 1
3 21
3.5 1
4 52
4.5 2
5 16

Bist das du?

Werde ein LibraryThing-Autor.

 

Über uns | Kontakt/Impressum | LibraryThing.com | Datenschutz/Nutzungsbedingungen | Hilfe/FAQs | Blog | LT-Shop | APIs | TinyCat | Nachlassbibliotheken | Vorab-Rezensenten | Wissenswertes | 205,085,583 Bücher! | Menüleiste: Immer sichtbar