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Lädt ... Dungeons & Dragons, Volume 3: The Underworld & Wilderness Adventuresvon Gary Gygax, Dave Arneson (Autor)
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The dungeon stuff was strange too. He talked about dungeon levels getting boring because the party had cleared them out so the DM needed to restock them. He talked about trying to make sure that the players could NOT map the dungeon accurately.
Two strangest/funniest things:
1) This was at the end of a section describing sea monsters -
"Final Note: If sea monsters or monsters of the seas do not get a ship, perhaps it will sail off the edge of the world!"
I guess it was a kind of possible adventure hook.
2) At the very end of the book the last paragraph is entitled "Afterward" instead of "Afterword". Which is a pretty hilarious grammar mistake. But also in the "Afterward" he encourages players NOT to contact them with rules questions, but to figure things out for themselves "for everything herein is fantastic" and "why have us do any more of your imagining for you?" ( )