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Lädt ... Comics machen: Alles über Comics, Manga und Graphic Novels (2006)von Scott McCloud
Lädt ...
Melde dich bei LibraryThing an um herauszufinden, ob du dieses Buch mögen würdest. Keine aktuelle Diskussion zu diesem Buch. After reading Scott McCloud’s Making Comics I have a much deeper appreciation for artists who produce comic books, manga, and graphic novels. There is the story to be told, drawings to illustrate, and dialogue to create… all with style. McCloud, a comic book artist with over twenty years under his belt, has written a guide for aspiring comic book artists in creating their own works – and he has largely done so humorously in comic book form. Discusses unique use of panels to tell a story, tools of the trade, perspective drawing, and special tricks to deliver the message. Includes many examples from other artists. Very well annotated and glossed, including art credits, bibliography and recommended reading. Although I have no illusions of drawing comics myself, I have much better understanding of how to read them, what to notice, and above all, better appreciate the talent this book form requires. ( ) McCloud's series explaining the ways of graphic storytelling is an invaluable resource for anyone wanting to teach, create, or discuss comics and graphic novels. Understanding Comics is more about theory of visual art; Making Comics is a primer on technique. Regardless, I found the vocabulary / terminology useful if you want to teach visual analysis. I also really appreciated the sections on manga, which goes into the genre's history and web of influences. I read this book as a way of understanding the form of the comic, not necessarily as a how-to guide for making any. I have no intention of learning how to draw, so I don't know if I got quite as much out of this book as others might. However it's an interesting "textbook" that uses style and formatting just as much as substance to make its point. My favorite thing about the book by far is it's personal narrative style. This was used for instruction in a college course, so it was a nice break from the basic textbook. The narrator is openly giving his personal opinion, while explaining the history and context behind it. There's plenty of facts given in the book, but lots of the underlying conclusions are admittedly subjective. One part, early on in the book, literally has a fictional crowd calling out and criticizing his definitions. It's a rhetorical device meant to explain the different components of comics and why he eventually comes to the definition he does, but it's also a view on his perspective. Scott McCloud does not view himself as an infallible expert, but as somebody with information to share. At one point shortly after that, he not only accepts criticism but says that the reader is encouraged to disagree with him. It makes the education aspect feel more genuine. It's not missing any pieces of information, because it's not trying to be the end-all-be-all of this subject. It's a singular voice the entire time, walking you through the history and process of comics. Beyond that, it's alright. It makes interesting points and teaches me things I didn't know about the common tropes of this wide reaching genre. However, it it's a transcendent work and like I said, as a student and not an artist there were parts I wasn't as drawn in by. Building upon his theories within Understanding Comics, Scott McCloud gives a look into the art of making comics in this tome. He breaks it apart by reviewing storytelling, panels, use of words and dialogue, character designs, facial expression, and much more. This book is a must-have for anyone wanting to make comics. Reading his earlier books is helpful but not required. keine Rezensionen | Rezension hinzufügen
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S. McCloud hat sich schon für tieferes Verständnis ("Comics richtig lesen": BA 10/94 und 9/01) und Zukunftsaussichten ("Comics neu erfinden": BA 4/02) verdient gemacht, jetzt legt er eine umfassende Zeichenschule vor. Nach bewährtem Prinzip - Wissensvermittlung über Comics in Comicform - befasst er sich mit allen wichtigen Aspekten: Bildersprache, Figurenentwicklung, Texte, Schauplätze, Werkzeuge und Techniken, Stil-Entwicklung sowie Comiczeichnen als Beruf. Sein Comic-Alter-Ego erweist sich erneut als exzellenter Lehrer, alles wird griffig erklärt und bis ins Detail durch Bilder verdeutlicht, und obwohl McCloud selbst ein exzellenter Zeichner ist, bemüht er viele Kollegen/-innen, wenn ihm deren Beispiele noch besser geeignet scheinen. Obwohl auf das Handwerkliche konzentriert, werden auch theoretische Grundlagen vermittelt (z.B. über Manga). Es gibt inzwischen sehr viele empfehlenswerte Zeichenschulen, z.T. überblicksartige Bild-/Textbände (wie "Comicstrips schreiben & zeichnen & publizieren" in dieser Nr.) oder zu Einzelaspekten (Figuren etc.), McCloud wird jedoch lange Zeit das Maß der Dinge sein.(1) Keine Bibliotheksbeschreibungen gefunden. |
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Google Books — Lädt ... GenresMelvil Decimal System (DDC)741.5The arts Graphic arts and decorative arts Drawing & drawings Cartoons, Caricatures, ComicsKlassifikation der Library of Congress [LCC] (USA)BewertungDurchschnitt:
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