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Lädt ... Generation Zero Volume 1: We Are the Futurevon Fred Van Lente
Keine Lädt ...
Melde dich bei LibraryThing an um herauszufinden, ob du dieses Buch mögen würdest. Keine aktuelle Diskussion zu diesem Buch. A graphic novel with kids who have supernatural powers who investigate certain events. The story starts off pretty well, and at times the dialogue is witty for teens, but the flow of the novel can be honed a little more in the next installment. The artwork is good, but not my usual taste, something about the eyes at times throws me off. However, if you like darker graphic novels and illustrations, this may be right up your alley. For middle-grades and young teens. Net Galley Feedback Zeige 2 von 2 keine Rezensionen | Rezension hinzufügen
Gehört zur ReiheGeneration Zero (1) Auszeichnungen
READY... SET... RIOT! Years ago, the children of the experimental strike team known as Generation Zero were taken from their families by Project Rising Spirit, a private weapons contractor, and raised to be psychic soldiers. After years of taking orders, they have fought for and won their freedom. Now, the world's most wanted teenagers have pledged to protect each other tooth and claw, while using their extraordinary abilities to right wrongs for a generation without a future... To fight for kids, just like them. One of those kids is Keisha Sherman, whose boyfriend just turned up dead after a suspicious car crash in Rook, Michigan - a newly booming tech town that sprang from rags to super-riches seemingly overnight. When Keisha makes a desperate plea into her webcam, the local high school suddenly finds itself with several unusual new students... But as word of Generation Zero's presence spreads rapidly through the halls, this volatile band of teenage upstarts is about to discover that they're far from the most extraordinary thing lurking behind Rook's stainless-steel facade... New York Times best-selling writer Fred Van Lente (ARCHER & ARMSTRONG, Amazing Spider-Man) and blockbuster artist Francis Portela (FAITH) launch four highly specialized superhuman soldiers into their most dangerous mission yet: high school! Collecting GENERATION ZERO #1-4. Keine Bibliotheksbeschreibungen gefunden. |
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Google Books — Lädt ... GenresMelvil Decimal System (DDC)741.5The arts Graphic arts and decorative arts Drawing & drawings Cartoons, Caricatures, ComicsBewertungDurchschnitt:
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This was another graphic novel I requested via ILL after finding out about it while doing some research for a grant proposal. It was a 2017 Virginia Library Association Diversity Award Honor Book.
I can't recall the last time I read a Valiant series. Honestly, looking through their list of titles, it's possible I've never read a Valiant series. I certainly haven't read any of the Harbringer comics, which are apparently related to the Generation Zero comics somehow.
Although I could definitely tell that there was some backstory I was unaware of (I didn't realize until after I'd read the whole graphic novel that the description on the back cover included some useful info for complete newbies to this world, like me), I think I was able to follow along pretty well. The members of Generation Zero had originally been taken from their families and trained as weapons. Each of them had of them had special powers of some sort, and each of them dealt with their trauma and having their childhoods stolen from them in different ways.
Cronus (I'm not sure about his powers), who appeared to be the team's leader, wanted to do good. Telic (could see a little into the future), meanwhile, wanted Cronus to embrace the fact that they'd been trained to be weapons. Animalia (could give herself other forms, although I think it wasn't so much shapeshifting as crafting an illusion over herself), one of the group's youngest members, just wanted a life that was nice and good. Cloud (telepath) was the group's gentlest and most positive member, despite constantly being exposed to humanity's collective consciousness. The Zygos twins (super smart?) didn't seem to particularly like humans in general. I didn't really get much of a feel for Gamete, a super fetus who got around by controlling the body of her comatose mother like some sort of creepy puppet.
I wasn't really a fan of the artwork. Facial expressions were a bit stiff, and the artist(s) sometimes had trouble drawing the characters consistently. The female Zygos twin, for example, usually looked almost exactly like her brother, only with longer hair and very slightly more defined lips. In some panels, however, she was inexplicably drawn with more stereotypically feminine features: much more prominent lips and thicker eyelashes. It was weird. I did think the switch to Archie comics-style artwork during the "questioning Adele" portion was really effective, though.
This volume just scratched the surface of whatever was going on in Keisha's hometown, which involved weird faceless Cornermen, technology that shouldn't exist yet, and Momoo energy shakes. The characters were relatively interesting, but I don't know whether I'll be continuing on with this. If I do continue on: Keisha's autistic (?) brother just flat-out disappeared near the end of the volume, so here's hoping the writer doesn't forget about him and actually answers the question of where he went in the next volume.
Extras:
Variant covers and a few examples of the artwork in progress (line art, and line art with some color applied but no shading).
(Original review posted on A Library Girl's Familiar Diversions.) ( )