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Werke von Charles Ryan

d20 Modern Roleplaying Game: Core Rulebook (2002) — Autor — 305 Exemplare
d20 Apocalypse (1980) 77 Exemplare
Ultramodern Firearms (1993) 55 Exemplare
Capricorn Quadrant (1990) 37 Exemplare
Phoenix Strike (1993) 22 Exemplare
The Panjang Incident (1989) 22 Exemplare
Millennium's End GM's Companion (1995) 12 Exemplare
Typhoon (2006) 11 Exemplare
Code Black (1997) 10 Exemplare

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I gave up on this book. You don't get involved in the story. It wants to be a novel but long stretches seem to be more of a documentary and when there is a storyline you seem to be in on the edge looking in. You don't follow one person, you don't get into the head of anyone...some grotesque actions on both sides...you are introduced to name after name and their background but you soon forget them.

It may appeal to some readers, but not me.
½
 
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Lynxear | Aug 14, 2014 |
Written at the height of the D20 movement in tabletop RPGs, and at a time when new Wheel of Time content was hard to come by, this book definitely scratched an itch for fans of the series. However, it lacks the sort of depth and replayability that might have elevated it from the level of novelty.

A sourcebook like this has two tasks. It must present the setting in a compelling way, and it must present compelling game mechanics. A mediocre job was done with both of these tasks. The setting was painted in broad strokes only. Perhaps the creator were hoping that they would have a chance to publish country-specific guides at some point in the future, or perhaps Jordan himself limited the amount of detail they could give. (After all, many locations in this world had still yet to be written about at the time it was published.) Either way, the presentation of the setting felt cursory.

As for the game mechanics, this is where a Wheel of Time RPG ought to shine, by all rights. The magic system in the books is so detailed, so well developed, that roleplaying it should have been the focal point of the story. As it is, we find a tired D20 spell mechanic that has been twisted to fit. This aspect, more than any other, was a disappointment for me.

Recommendation: For a talented GM, with a cadre of Wheel of Time fans as players, this book could be a jumping off point for a memorable campaign. By itself, it is simply lacking in too many aspects to come highly recommended.
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shabacus | Aug 28, 2012 |
D20 modern is a pretty solid set of rules.
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EvilJohn | Sep 30, 2006 |

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