What a great title! Too bad it has material in it that will quickly date. However, if this book is used to do teen library programming, it has some great ideas that can easily be transferred to whatever games are popular at the time of programming. The history of gaming is given and helps the professional understand where this phenomena has come from, where it has been, and where it may be going. This kind of information can ease parental fears about gaming, especially when the historical perspective about gaming is presented using information that comes from their teen generation and back further. There is good information about collection development of games and how to best create access points for these games. The RPGs (Role Playing Games) are entered with information about each one, including an annotation about it. The glossary of terms is very helpful to the non gamer professional to be able to speak the language and jargon of games and playing them. The evolution of Dungeons and Dragons as laid out in this book is most interesting. Recommended if you need gaming information. Recommended for gaming information.… (mehr)
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