Autoren-Bilder
2 Werke 24 Mitglieder 6 Rezensionen

Über den Autor

Zach Waggoner has a Ph.D. in rhetoric and composition from Arizona State University. He is the associate director of the Program in Writing and Rhetoric at Stanford University and lives in Redwood City, California.

Werke von Zach Waggoner

Getagged

Wissenswertes

Für diesen Autor liegen noch keine Einträge mit "Wissenswertem" vor. Sie können helfen.

Mitglieder

Rezensionen

Diese Rezension wurde für LibraryThing Early Reviewers geschrieben.
Terms of Play: Essays on Words that Matter in Videogame Theory
by Zach Waggoner, editor
McFarland Books, 2013
$40.00; 244 pages
ISBN 978-0-7864-9670-3

I received this book for free as part of LibraryThing's Early Reviewers program.

I have been sitting on this book for two years, so that finally became the basis for my review. I just can't read this book. I picked it up and put it down several times during the past two years, and I am now willing to consider the book unreadable and move on.

I have a confession to make. At one point, during a slough of despond, I actually considered doing something like this book as a career. I looked into graduate programs, went to a conference, I even did some thesis work. Thankfully, nothing ever came of it, and I regained my senses. Seeing this book, I was fortunate indeed. There are interesting things to say about videogames, but I don't think you will find them here.
… (mehr)
1 abstimmen
Gekennzeichnet
bespen | 5 weitere Rezensionen | Sep 20, 2015 |
Diese Rezension wurde für LibraryThing Early Reviewers geschrieben.
Not what I was expecting. I requested the title because I'm interested in certain aspects of video game studies, and in linguistics. I was a participant and data point in a lot of studies from Nick Yee's "Daedalus Project," so I'm not unfamiliar with some of the work being done on using games as a microcosm from which we can better understand prejudices, behavior, language, and so on, and I was hoping that this book would be using games on a similar vein.

I didn't realize that I was getting a more prescriptive, rhetoric focused book. There are a two chapters based on terms as they are used by gamers, one on the term "huntard," and the other on "QQ." The vast majority of chapters appear to be additions to a conversation about how to describe video games, what terms to use when describing video games, and what those terms should actually encompass. I don't mind navel gazing at that level of depth most of the time, but for these chapters the academese felt so thick that I can't say I managed to read a single chapter all the way through, even though I gave it a good try. One other chapter, on the categorization of videogames, straddles the line a little between these two.

I don't think I can give this book a rating, because so much of it was written in a language I don't speak. I can say that unless you are aiming for a PhD in video game studies, you should probably be wary of this title.
… (mehr)
1 abstimmen
Gekennzeichnet
bokai | 5 weitere Rezensionen | Feb 23, 2014 |
Diese Rezension wurde für LibraryThing Early Reviewers geschrieben.
I know a lot about video games. Really. I have extensive knowledge about the history, economics, culture, etc of video gaming. My brain contains a plethora of fairly useless information on this topic. I also have a degree in English. This means I can mix drinks and I have more than a passing understanding of academia. I wanted to point that out to give you an idea of where I am coming from with this review. I know exactly what this book is, a vanity project. It was created by a professor for a specific class, and if you are not in said class it is of no use to you. It is INCREDIBLY dense and contains the most navel-gazing essays on the subject I have ever read. Why this would be offered to reviewers is a bit baffling to me. I expect this book will only be purchased by people taking the aforementioned class because they have to buy it. I doubt anyone else will ever look at these essays. Nor should they, the book lacks the context to make it understandable.… (mehr)
1 abstimmen
Gekennzeichnet
AgentN | 5 weitere Rezensionen | Nov 26, 2013 |
Diese Rezension wurde für LibraryThing Early Reviewers geschrieben.
I think this book wants to be *a text book on rhetoric* with regard to videogames, instead of a book about videogame language. Be warned, this isn't about say, the role of a 'tank' in a game, but rather 'ergodics', 'noematic' and 'diegetic' and other words that weren't explicitly defined *in the book up front*. I'm not opposed to looking words up but if the book is supposed to be about "Words That Matter in Videogame Theory"...wouldn't you help the layman out by at least defining how you, the author, are using those terms?… (mehr)
1 abstimmen
Gekennzeichnet
LTalias | 5 weitere Rezensionen | Nov 2, 2013 |

Listen

Statistikseite

Werke
2
Mitglieder
24
Beliebtheit
#522,742
Bewertung
½ 2.4
Rezensionen
6
ISBNs
4