Auf ein Miniaturbild klicken, um zu Google Books zu gelangen.
Lädt ... Inventing the Medium: Principles of Interaction Design as a Cultural Practicevon Janet H. Murray
Keine Lädt ...
Melde dich bei LibraryThing an um herauszufinden, ob du dieses Buch mögen würdest. Keine aktuelle Diskussion zu diesem Buch. An introductory textbook on interaction design, distinguished by its foundational perspective on digital technology as a medium. Murray identifies four defining characteristics of the digital medium -- it is computational, participatory, spatial and encyclopedic -- and for each of them, introduces a wide range of design examples and tactics. She then concludes with a number of chapters on other design perspectives, such as computer as tool and computer as medium. The pedagogical approach is consistently based on a large number of quickly sketched examples, which offers great coverage at the expense of reflective depth. Another notable feature of the book is Murray's ambition to introduce the technical foundations of the digital medium, including binary arithmetic as well as programming principles. Personally, I would recommend more specialized sources for the aspiring interaction designer aiming to learn about digital sketching and the basics of the materials. keine Rezensionen | Rezension hinzufügen
A foundational text offering a unified design vocabulary and a common methodology for maximizing the expressive power of digital artifacts. Digital artifacts from iPads to databases pervade our lives, and the design decisions that shape them affect how we think, act, communicate, and understand the world. But the pace of change has been so rapid that technical innovation is outstripping design. Interactors are often mystified and frustrated by their enticing but confusing new devices; meanwhile, product design teams struggle to articulate shared and enduring design goals. With Inventing the Medium, Janet Murray provides a unified vocabulary and a common methodology for the design of digital objects and environments. It will be an essential guide for both students and practitioners in this evolving field. Murray explains that innovative interaction designers should think of all objects made with bits--whether games or Web pages, robots or the latest killer apps--as belonging to a single new medium: the digital medium. Designers can speed the process of useful and lasting innovation by focusing on the collective cultural task of inventing this new medium. Exploring strategies for maximizing the expressive power of digital artifacts, Murray identifies and examines four representational affordances of digital environments that provide the core palette for designers across applications: computational procedures, user participation, navigable space, and encyclopedic capacity. Each chapter includes a set of Design Explorations--creative exercises for students and thought experiments for practitioners--that allow readers to apply the ideas in the chapter to particular design problems. Inventing the Medium also provides more than 200 illustrations of specific design strategies drawn from multiple genres and platforms and a glossary of design concepts. Keine Bibliotheksbeschreibungen gefunden. |
Aktuelle DiskussionenKeine
Google Books — Lädt ... GenresMelvil Decimal System (DDC)004.01Information Computer Science; Knowledge and Systems Computer science Computer science -- subdivisions Theory And InstructionKlassifikation der Library of Congress [LCC] (USA)BewertungDurchschnitt: Keine Bewertungen.Bist das du?Werde ein LibraryThing-Autor. |