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Free-Wrench (2014)

von Joseph R. Lallo

Reihen: Free-Wrench (1)

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493522,329 (4.13)1
The islands of Caldera are a shining jewel in a rather bleak world. A terrible calamity in the past had blanketed much of the world with a toxic "fug." Those who survived were forced to take to the mountains and the skies in wondrous airships. Life has since been a struggle, with only the most ruthless and crafty able to survive. To spare themselves the same fate, the Calderans erected a battery of guns to fend off the airships of the mainland. They isolated themselves from the madness of the world, choosing instead to focus on the pursuits of art and creativity. Few believe the technologically advanced but socially barbarous outsiders have anything to offer. Amanita Graus, though, is hoping that they do. Nita's mother has lost her livelihood and perhaps soon her life to a terrible disease. Already the black sheep of the family for embracing engineering rather than art, Nita resolves to leave the safety of her home and do whatever it takes to find a cure. For a price, the bizarre crew of an airship called The Wind Breaker are willing to grant her a meeting with their mysterious benefactors, and thus a chance to procure the one thing with a chance to save her mother. Free-Wrench follows Nita's adventures in a steam-punk world of airships and lunatics. Helping her in her journey are an eccentric crew of smugglers; the gruff Cap'n Mack, the simple but enthusiastic Lil and Coop, the arrogant marksman Gunner, the surly surgeon Butch, and the irritable mascot Wink. To survive and find what she seeks she'll need to earn their trust, follow their rules, and meet face to face with the people who pull the strings of their society.… (mehr)
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This is a fast-paced book with prose that's easy to read. The plot is lightweight: essentially, we follow Nita (who's a kind of steampunk handyman) on adventures aboard an airship as she seeks a cure for her terminally ill mother. Based on this premise, with very little in the way of side-trips, we follow Nita on a tour of (some of?) the world that few, if any, of her compatriots have ever visited.

I enjoyed the descriptions of the new places, although it sometimes felt like the story was put on hold for a comprehensive rundown of the new setting to be delivered. Similarly with meeting new characters, when we'd get a paragraph or two of description in a chunk.

A fair amount of suspension of disbelief is called for. Nita goes on this trip on impulse, but just happens to have the tools, items and skills she needs in order to deal with the situations she lands in. When in a situation, she seems to instinctively pick a course of action that works. There was somewhat of an episodic feel: plot challenge/obstacle happened, and Nita (plus the rest of the gang) dealt with it, only to move on to the next challenge.

The action ramps up in the later part of the book. I think it would work well in a visual medium such as a film. Being presented on page instead, things felt as if I had a narrator sitting beside me, describing what they were seeing. This made the action read quite distant. There were also a bit too many lucky coincidences, with many near-disasters that simply didn't quite happen. Again, I can imagine these being dramatic visually, but when written they merely come across as convenient, and rather reduced the tension.

Still, a fun and unchallenging read.
  MHThaung | Oct 7, 2020 |
An interesting universe. The author calls it steampunk - doesn't quite fit that category, for me, though I don't know why. There's certainly plenty of steam and similar levels of tech. It's also post-apocalyptic, but at the stage where most people have forgotten the world before entirely. Nita is impulsive, competent, and naive, which makes her a great catalyst for change both to her society (not shown much yet) and the broader society(ies) beyond her island nation. I'm surprised the fuggers explained as much as they did to her - not sure what benefit they thought they would get from it. Or maybe they weren't really thinking about her, but about the captain. The spy is fascinating - both the individual and how the info was passed. The ship's crew is a widely varied bunch - I'm surprised Butch is so incomprehensible when Nita can understand all the others perfectly. Gunner is a pain, both for his obsession (which is, admittedly, useful) and for his belief that he's inherently better than the others. For all his comments about Lil and Coop's one-track minds, he doesn't do much better; and Nita seems to have been educated to think, while he was educated to know things. Very different standards. Each person is an individual, vividly drawn, even ones we don't see a lot of (Nita's family and co-workers, for instance). The dialog is occasionally a bit stiff, but never enough to distract me from the story. Fun, and I'm looking forward to the next book (which I have). ( )
  jjmcgaffey | Apr 10, 2016 |
Originally posted on Tales to Tide You Over

There are two types of Steampunk–though like many things the genre is a spectrum–the ones focused on Victorian society and the ones all about the machines. I love both for very different reasons, but my favorite has to be the stories where gears are turned and steam is controlled.

Free-Wrench, which should come as no surprise considering the name, is very much the second type. Aminita Graus, who goes by Nita, is something of an anomaly in her talented, artistic family. While they create great works of art and music, she helps keep the steamworks running, a dirty, dangerous job that produces none of the beauty their culture is founded on.

The story begins in the middle of a disaster, clearly demonstrating the type of person Nita is. I’ll admit to finding the fast-paced start a bit slow simply because I could not see the shape of the story, leaving me no way to anticipate what would come next or tell what the book was really about. Which is not to say I didn’t enjoy the glimpse into the world or the interesting characters. The last is what kept me reading beyond the initial crisis, a fact I am thrilled with.

Everything I learned about Nita in that bridging conflict comes into play as she discovers an opportunity to help her dying mother and takes it with little thought to the consequences. It’s the same as when she charges toward the problem during the beginning crisis when any reasonable person would have been looking for cover. She’s impulsive, focused, and willing to do whatever it takes to achieve her aims. Nita recognizes the existence of consequences. She doesn’t act so in blissful ignorance. No, she’s just willing to accept what will happen next as long as she gets the results she’s seeking, at least when she doesn’t believe she can get away with it.

There are a ton of wonderful characters from Lil and Coop who are eager, willing, and none-too-smart, to Captain Mack, Gunner, even Drew, her coworker at the steamworks, as well as many more. The description is rich (though on occasion a bit heavy for me), the mechanics are viable and clever, and the world is well thought out. It surprises me not at all to learn readers of this book demanded more.

While Free-Wrench is clearly an introduction of the world and the crew of the Wind Breaker, it serves much more than that in providing a strong, moving story with moments of danger, very real threats, well-seeded espionage (I figured it out early, but it didn’t spoil how the characters remained ignorant because it still made sense), and both comradery and betrayal. This is my sweet spot between earnest if not exactly legit characters and a grand adventure that requires them to pull out all the stops to achieve what they set out to do. The world is harsh and hard, but the people don’t have to let that define them.

I recommend this book hands down. ( )
  MarFisk | Mar 30, 2016 |
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The islands of Caldera are a shining jewel in a rather bleak world. A terrible calamity in the past had blanketed much of the world with a toxic "fug." Those who survived were forced to take to the mountains and the skies in wondrous airships. Life has since been a struggle, with only the most ruthless and crafty able to survive. To spare themselves the same fate, the Calderans erected a battery of guns to fend off the airships of the mainland. They isolated themselves from the madness of the world, choosing instead to focus on the pursuits of art and creativity. Few believe the technologically advanced but socially barbarous outsiders have anything to offer. Amanita Graus, though, is hoping that they do. Nita's mother has lost her livelihood and perhaps soon her life to a terrible disease. Already the black sheep of the family for embracing engineering rather than art, Nita resolves to leave the safety of her home and do whatever it takes to find a cure. For a price, the bizarre crew of an airship called The Wind Breaker are willing to grant her a meeting with their mysterious benefactors, and thus a chance to procure the one thing with a chance to save her mother. Free-Wrench follows Nita's adventures in a steam-punk world of airships and lunatics. Helping her in her journey are an eccentric crew of smugglers; the gruff Cap'n Mack, the simple but enthusiastic Lil and Coop, the arrogant marksman Gunner, the surly surgeon Butch, and the irritable mascot Wink. To survive and find what she seeks she'll need to earn their trust, follow their rules, and meet face to face with the people who pull the strings of their society.

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