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The Dungeoneers

von John David Anderson

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353701,073 (3.5)1
Fantasy. Juvenile Fiction. Juvenile Literature. HTML:

An action-packed, funny, and unexpected middle grade fantasy-adventure from the acclaimed author of Sidekicked.

The world is not a fair place, and Colm Candorly knows it. While his parents and eight sisters seem content living on a lowly cobbler's earnings, Colm can't help but feel that everyone has the right to a more comfortable life. It's just a question of how far you're willing to go to get it.

In an effort to help make ends meet, Colm uses his natural gift for pickpocketing to pilfer a pile of gold from the richer residents of town, but his actions place him at the mercy of a mysterious man named Finn Argos, a gilded-toothed, smooth-tongued rogue who gives Colm a choice: he can be punished for his thievery or he can become a member of Thwodin's Legions, a guild of dungeoneers who take what they want and live as they will. Colm soon finds himself part of a family of warriors, mages, and hunters, learning to work together in a quest to survive and, perhaps, to find a bit of treasure along the way.

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It was cute, but really read like a n00b's guide to D&D (or any tabletop RPG) in novel format. Rogue? Check. Barbarian? Check. Mage? Check. Druid? Check. Simple dungeons with basic floorplans and limited traps and monsters. Also check. At more than four hundred pages, I would recommend that young would-be role players would be better served actually participating in a gaming session than spending the hours reading about a campaign. Veteran players, though, will find a lot to chuckle over in Anderson's use of the cliches and stereotypes of an adventuring party.
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  BillieBook | Apr 1, 2018 |
This is the first book in a series (although there's no set date for the next book or even a premise so don't get too excited yet) about a group of kids who are learning the craft of dungeoneering (don't worry the book will explain precisely what this entails) in Thwodin's Legion (you probably haven't heard of it because it's pretty elite). Each of the main characters has a different specialization (rogue, druid healer, barbarian, and mageling). Anderson continues to impress with his characterization and believable 'voice' for this age group. Reluctant readers would do well to check out his writing. Fantasy lovers especially will enjoy this one and Sidekicked (PS He's also written a companion novel set in the same universe as Sidekick entitled Minion which I'm hoping to read soon.). Colm Candorly is the main protagonist and maybe one of my favorite characters ever written because he's flawed and instead of fighting that he embraces it willingly. There's plenty of humor but alongside that is a healthy dosage of dramatics (and violence). It's a fast paced, fun read that can be enjoyed by middle grade to adult readers. If you didn't guess already, I'm a fan. 10/10 ( )
  AliceaP | Mar 3, 2017 |
It was cute, but really read like a n00b's guide to D&D (or any tabletop RPG) in novel format. Rogue? Check. Barbarian? Check. Mage? Check. Druid? Check. Simple dungeons with basic floorplans and limited traps and monsters. Also check. At more than four hundred pages, I would recommend that young would-be role players would be better served actually participating in a gaming session than spending the hours reading about a campaign. Veteran players, though, will find a lot to chuckle over in Anderson's use of the cliches and stereotypes of an adventuring party.
( )
  BillieBook | Mar 1, 2016 |
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Fantasy. Juvenile Fiction. Juvenile Literature. HTML:

An action-packed, funny, and unexpected middle grade fantasy-adventure from the acclaimed author of Sidekicked.

The world is not a fair place, and Colm Candorly knows it. While his parents and eight sisters seem content living on a lowly cobbler's earnings, Colm can't help but feel that everyone has the right to a more comfortable life. It's just a question of how far you're willing to go to get it.

In an effort to help make ends meet, Colm uses his natural gift for pickpocketing to pilfer a pile of gold from the richer residents of town, but his actions place him at the mercy of a mysterious man named Finn Argos, a gilded-toothed, smooth-tongued rogue who gives Colm a choice: he can be punished for his thievery or he can become a member of Thwodin's Legions, a guild of dungeoneers who take what they want and live as they will. Colm soon finds himself part of a family of warriors, mages, and hunters, learning to work together in a quest to survive and, perhaps, to find a bit of treasure along the way.

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