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The Making of Tomb Raider

von Daryl Baxter

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Back in 1994 at the game company 'CORE Design' in Derby, Lara Croft was born. Through eighteen months of pure hard work from the team, Tomb Raider was released in 1996 and became the success that we see today; taking part in the mid-nineties celebrations of Brit-Pop and Girl Power.This is the story of the team who were involved in creating the first two games, then leaving the series to a new team in 1998.Lara Croft brought class, comedy, and a James Bondian role to the game, dreamt up by Toby Gard and helped to become a pitch with Paul Douglas. The game was a gamble, but because everyone at the company believed in it, it led to huge success for everyone, except for Toby and Paul.'The Making of Tomb Raider' goes into detail of how Lara and the games were born, alongside why Toby Gard and Paul Douglas left before the sequel was released.Throughout eleven chapters of countless interviews, this book will tell you who was responsible for creating the first two games; from its levels, its music, the many voices of Lara Croft, and much more. The team also reveals all about the star of the second game; Winston the Butler, and how he came to be by Joss Charmet.Over twenty people were interviewed for this story; from the pitch for what would be Tomb Raider, alongside the challenges along the way, up until the release of Tomb Raider 2 in 1997...… (mehr)
Kürzlich hinzugefügt vonMiss_Nekowitch, m_k_m
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I inhaled this. I'm a huge fan of the early Tomb Raider games and have read and listened to a huge amount of what's been written about their production, story and reception. Despite that, Daryl Baxter's oral history of the making of the first two games finds a niche for itself as a gossipy retelling, rich on technical detail that's sure to delight even the most familiar fan. Disagreements are picked over, differing takes given, and a surprising number of perceived failures admitted to. A great little account of how games were made, back in the day. ( )
  m_k_m | Jul 23, 2021 |
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Lauren, my fiancée and soon-to-be-wife: Thank you for encouraging me (and putting up with me) for months while I worked on this. Imogen, for her 'Uncle Daz'. Mum for always having faith. Grandma Hetty. Grandma Eileen. All the friends who have helped me with feedback with the book over the last year. To everyone involved who gave up their time to talk to me in order to make this book. Thank you all for making it as good as it should be.
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There are two turning points in my childhood that have led up to these very words you're reading now, and I feel implored to tell you, before we talk about Lara Croft's very first adventures.
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Gameplay is the ultimate arbiter over realism or consistency
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Back in 1994 at the game company 'CORE Design' in Derby, Lara Croft was born. Through eighteen months of pure hard work from the team, Tomb Raider was released in 1996 and became the success that we see today; taking part in the mid-nineties celebrations of Brit-Pop and Girl Power.This is the story of the team who were involved in creating the first two games, then leaving the series to a new team in 1998.Lara Croft brought class, comedy, and a James Bondian role to the game, dreamt up by Toby Gard and helped to become a pitch with Paul Douglas. The game was a gamble, but because everyone at the company believed in it, it led to huge success for everyone, except for Toby and Paul.'The Making of Tomb Raider' goes into detail of how Lara and the games were born, alongside why Toby Gard and Paul Douglas left before the sequel was released.Throughout eleven chapters of countless interviews, this book will tell you who was responsible for creating the first two games; from its levels, its music, the many voices of Lara Croft, and much more. The team also reveals all about the star of the second game; Winston the Butler, and how he came to be by Joss Charmet.Over twenty people were interviewed for this story; from the pitch for what would be Tomb Raider, alongside the challenges along the way, up until the release of Tomb Raider 2 in 1997...

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