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Lädt ... Secrets in Scarlet: An Arkham Horror Anthologyvon Charlotte Llewelyn-Wells (Herausgeber)
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A secret organization ruthlessly seeks power over supernatural terrors in this globe-trotting anthology of arcane mystery and adventure, from the bestselling world of Arkham Horror Beyond our world lies another, one full of paranormal forces and eldritch horrors, and once that membrane has been pierced, life can never be the same again. In every corner of the globe, a secret international organization is seizing objects of extreme supernatural power. They declare themselves defenders of humanity, fighting off the darkness which presses against the veil shrouding our reality from the unknowable. But do their claims of altruism ring true? And should a shadowy cabal be permitted to wield such power alone? From the world of Arkham Horror comes an exciting new anthology that delves into the mysterious Red Coterie and those who seek to stop them. Keine Bibliotheksbeschreibungen gefunden. |
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Google Books — Lädt ... GenresMelvil Decimal System (DDC)823.0873808092Literature English English fiction By Type Genre fiction Adventure fiction Horror and ghost fiction Horror fiction Subdivisions Collections of literary texts in more than one formKlassifikation der Library of Congress [LCC] (USA)BewertungDurchschnitt:
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Arkham Horror player-character investigators only appear in a few of the tales. Reporter Rex Murphy has a nautical fright in Lisa Smedman's "Strange Things Done." Stephen Philip Jones has written about security consultant Kymani Jones investigating a theft in "A Forty Grain Weight of Nephrite." "The Red and the Black" by Josh Reynolds concerns the spy Trish Scarborough. The immediate events of the narratives all take place in the 1920s interwar period in which the games are set.
Seven of the nine stories are the elaborated forms of seven of the nine rumors in the bulleted list on page 10 of the Campaign Guide from The Scarlet Keys, with settings of Shanghai, Havana, Buenos Aires, Anchorage, Istanbul, and Marrakesh. There are no stories for the Nairobi and Kathmandu entries on that list, however. Instead, the first tale in the book is set in Manhattan, and the the final one is in Venice. These highlight the campaign's explicit (though optional) inclusion of separately-distributed scenario packs, alluding to The War of the Outer Gods and Carnevale of Horrors respectively.
The literary quality of the stories is variable. Of special note is the contribution by M. J. Newman, who had a long tenure as the lead designer on the card game. As far as I know, the story "Crossing Stars" is Newman's first published Arkham Horror fiction that is not embedded in game rules. I wasn't impressed with the often affected diction here, e.g. "a sorcerer, able to manipulate the very winds of change with but a thought and the implementation of various esoteric componentry" (287). But the story made up for it with an interesting plot well connected to the central theme of the collection. I thought the best writing of the book was in the pieces by Smedman and Reynolds, but they all held my interest.
I am currently playing through The Scarlet Keys campaign in the card game, and I would definitely recommend this book of related stories to anyone in a similar position. Even for those with no involvement in Cthulhvian gaming, the suite of stories set against the background of a global conspiracy to master alien sorcery and lost technology is enjoyable. At its best moments, it reminded me a little of Caitlin R. Kiernan's Tinfoil Dossier books.