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Changeling: the Lost von Matt McFarland
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Changeling: the Lost (2007. Auflage)

von Matt McFarland

Reihen: Changeling: the Lost (Core book), World of Darkness (Core), New World of Darkness (Core Gameline Book)

MitgliederRezensionenBeliebtheitDurchschnittliche BewertungDiskussionen
2438111,002 (4.09)2
Mitglied:barcodemissing
Titel:Changeling: the Lost
Autoren:Matt McFarland
Info:White Wolf Publishing (2007), Hardcover, 320 pages
Sammlungen:Deine Bibliothek
Bewertung:
Tags:Changeling, modern fantasy, RPG, nWoD

Werk-Informationen

Changeling: the Lost von Matt McFarland

  1. 00
    Das gestohlene Kind von Keith Donohue (Jannes)
    Jannes: Recommended reading by the author (p. 15): "Elegantly fey, with a compelling take on the classic changeling abduction myth ant the issues of stolen and lost identity."
  2. 00
    Die Königstochter aus Elfenland von Lord Dunsany (Jannes)
    Jannes: Author's recommended reading (p. 15): "The patriarch of modern faerie fantasy, and still worth reading."
  3. 00
    Jonathan Strange & Mr. Norrell von Susanna Clarke (Jannes)
    Jannes: Author's recommended reading: "[D]epicts a world where much of the magic is owed to the fae. The depiction of the fae themselves is of exceptional inspiration."
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Detractors will say this book isn't that great; it's too dark, the hopefulness of Changeling: The Dreaming isn't honored here, it's mired in horror and degradation. Many claiming the title of abuse survivor says this is an insult to what they've been through.

All I can say is: Grow up.

Changeling: The Lost is a masterwork; people who simply say 'this is a victim' game doesn't look at the whole. They barely even skim the surface. No one sees how retaking one's life is a POSITIVE and EMPOWERING thing -- how the metaphor of enslavement and abuse and the retaking of one's life is a HOPEFUL thing, but one that also educates the unknowing to the dangers of the world. If Dreaming -- which is a game I loved (and have thousands of dollars in out of print books of!) -- is about youthful vigor and hope, The Lost is about the change that comes when we must realize that some old dreams must be put aside, so that new dreams may thrive. They gloss over the finer points to paint the game with a broad brush of horror and woe. The point has been missed.

We have to grow up -- yes, it will hurt. Yes, it will change us, and we may never go home again... but that doesn't mean that we will not learn to do more then survive, but THRIVE elsewhere.

Thankfully, from it being White Wolf's #1 seller for nearly a year, I'd have to say the majority of the world 'gets it'. To those who still cling to victimhood (as if you're the only one who has ever been
hurt) or wave their 'this book hurts me because it's just not hopeful enough' -- go back to your sugarfloss Dreaming, and I'll happily get Lost.

The writing is excellent. The legends portrayed sometimes miss, but the system, the fiction, and the fluff all deliver. This should be on your gaming shelf. Yes. Even yours. ( )
  crowsandprose | May 15, 2024 |
Changeling the Lost est un des firmaments du Monde des Ténèbres, celui qui boucle la boucle ouverte par la première édition de Vampire la Mascarade. Le jeu qui réalise le mieux la promesse whitewolfienne de faire jouer du character-driven, en ville, avec des PJs monstrueux mais pleins d’humanité, avec des intrigues politiques à tiroir qui forment le cœur du jeu.
Mais CtL c’est beaucoup plus que cette promesse réalisée. C’est aussi un univers très évocateur, doté d’une ambiance et d’une identité extrêmement abouties, ce que WW a fait de mieux en la matière depuis VtM ou Changeling the Dreaming. On a à la fois l’ambiance lyrique et victorienne de la féerie, et le côté terrifiant de ces “Trues Fae” inhumaines qui chassent humains et changelings. Un univers riche également de cette magie “contractuelle” qui implique souvent un sacrifice (très whitewolfien, toujours), et foule d’éléments comme the Hedge (univers parallèle à la lisière du monde des humains), les hobgobelins, goblin markets, etc. Il faut souligner aussi que l’aspect métaphorique du jeu (le traumatisme subi par les changelins lors de leur séjour en Arcadia, très PTSD) est vraiment réussi et s’intègre très bien dans son esthétique.
Pour revenir à cette promesse whitewolfienne, c’est simple, tout marche bien dans ce jeu. On a un gros potentiel d’intrigue politique grâce aux éléments subtils qui séparent les changelings (courts, seeming, kith, relations avec les True Faes…), les relations avec les humains qui sont réellement intéressantes avec les changelings qui tentent de s’y retrouver une place, et la richesse de cet univers onirique et menaçant. Bref, s’il ne fallait en garder qu’un ce serait celui-là. ( )
  corporate_clone | Oct 9, 2022 |
A game about playing abused children who have a few powers. Yes, I know it's wrapped around myths and legend, but that's what you're doing. White Wolf threw out all the whimsy and fun of the old version, to replace it with a terribly dark world where survival is the least of your worries, and growing in power will drive you crazy. The system is better; the setting is far worse. ( )
  BruceCoulson | Jan 22, 2014 |
I was a fan of the old Changeling: The Dreaming, but it had it's problems. First, the old type of changeling wasn't based on traditional Celtic and medieval legends of changelings at all. Characters were born different, rather than being stolen away by faeries. In the new edition, changelings are people--children or adults--who are kidnapped and taken to Faery, where their ordeal alters them and gives them magical powers. Second, in The Dreaming, characters had to be children or young adults, because age caused them to 'outgrow' the chimerical side of reality. This was an interesting paean to the lost innocence and imagination of childhood, but the royal courts of children fighting against imaginary monsters, that even other supernaturals couldn't interact with, seemed like they were playing at dealing with serious issues, rather than having true wisdom and hardships or the same life-and-death stakes as other beings in the world of darkness. In this edition, the Lost can be of any age (somewhat independently of the age at which they disappeared) and their Fae enemies are all too substantial. Changelings still have a dual nature--one appearance for public consumption and a magical mien that only Changelings and enchanted humans can see, but hobgoblins, unlike chimaera, are visible and deadly. This is a much darker, more myth-based version of the Otherworld, and it benefits greatly from that fact. Great fun alone or in a mixed party with other WoD character types. ( )
2 abstimmen branadain | Nov 6, 2009 |
You were taken by the Gentry, otherwise known as the Fae. You were brought to Arcadia, and were abused in ways that are indescribable.

You escaped... only to find that no one missed you.

Do you attempt to take back your life, or make a new one? Do you hide from the Gentry, or fight against them? Will you rise to power among the Courts of the Lost, or will your ending be Grimm?

This is a book about modern fairy-tales, survival, and "beautiful madness". Those who enjoy reading Holly Black will love this book. ( )
  rglightyear | Aug 27, 2009 |
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New World of Darkness (Core Gameline Book)

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Changeling: the Lost and Changeling: the Dreaming, both by the same publisher, are two different products.
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